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Matrix Style Walking Mech & Aliens Style Loader Mech


Darren9

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MINI-MECH

Ever wanted to save the dock from the machines in an all-guns robot mech? Well, not today. You can however wobble around the Kerbal Space Center slowly while destroying anything that's close enough with quad-dual (that's eight) fifty cal' cannons in a mini-Mech. Blatantly stolen from Soulreavers Exoskeleton and here today, free for a limited period - Get them before they fall over!

Walks without SAS/Reaction Wheels with an included kOS unit and script, other actions (raise lower arms/legs, turn left/right, rotate upper body, gun angle) can be made while walking or stationary through the IR servo control window.

Action Group 1 - Start/Stop walking

Action Group 2 - Activate/deactivate guns and mouse aim.

Foot L/R - Changes direction while walking (needs to be timed to steps).

It's recommended to set arm and leg height to half way when attempting to walk.

Action Groups 5-9 are taken by the kOS walk script, you probably shouldn't activate them manually.

WARNING - RECOVERY AFTER A FALL IS VIRTUALLY IMPOSSIBLE - stay off steep slopes or rough terrain.

Several mods are required for successful operation, newer versions where available should still function correctly.

BahamutoDs Armory (version 0.4.1)

TweakScale (version 1.35)

Infernal Robotics (version 0.18.4)

Infernal Robotics Rework (Robotic) (revision 10)

Procedural Wing (version 0.8)

Quantum Strut Continued (version 1.1)

kOS Autopilot (version 0.13.1) Note to existing kOS users, a boot.txt is included. Remove it and load Walker5.txt if you don't want it.

The .zip includes the craft file and a folder containing kOS scripts. IMPORTANT, put the "Archive" folder in "Plugins/PluginData" in the main KSP directory, not in GameData. Put the craft file in the VAB/SPH of an existing save.

MiniMech.zip

LOADER-MECH

Ever wanted to load up your dropship and later do mech to claw combat with a vicious alien? Well, not today. You can however move around easily on reasonably rough terrain and complete possibly useful tasks such as picking something up and putting it down somewhere over there with a Loader Mech. Blatantly stolen from Soulreavers Exoskeleton and here today, free for a limited period - Get them before the KAS feet explode!

Walks forwards/backwards with the help of SAS/Reaction Wheels and an included kOS unit and script, other actions (raise lower arms/legs, turn left/right, lean back) can be made while walking or stationary through the IR servo control window. I had to reduce the attach force of the KAS Grabber to enable walking for a small vehicle, a ModuleManager patch is included.

Action Group 1 - Start/Stop walking forwards

Action Group 2 - Start/Stop walking backwards

Foot L/R - Changes direction while walking (if you want to turn while not walking release the rear foot grabber manually).

Action Group 3 - Release hand Grabbers.

It's highly recommended to stop walking forwards before attempting to walk backwards (and vice versa). Two 0.625m SAS units are included, it's recommended to activate SAS and apply a counter-force to whichever way the mech starts leaning (WSADQE), it's important to keep it stood up straight.

IMPORTANT - Before walking set the "Hip Rotate" servo group speed to 2

bnVh4d4.jpg

Several mods are required for successful operation, newer versions where available should still function correctly.

TweakScale (version 1.4)

Infernal Robotics (version 0.18.4)

Infernal Robotics Rework (Robotic, revision 10) and (Structural Parts)

Kerbal attachment System (32 & 64bit fix in this post)

FireSpitter (version .6.3.4)

B9 Aerospace Repack (or original version)

Mechjeb (version 2.3.1)

kOS Autopilot (version 0.13.1) Note to existing kOS users, a boot.txt is included. Remove it and load Mech1.txt if you don't want it.

The .zip includes the craft file and a folder containing kOS scripts. IMPORTANT, put the "Archive" folder in "Plugins/PluginData" in the main KSP directory, not in GameData. Put the craft file in the VAB/SPH of an existing save. And also a MM patch to reduce the needed attach force of the KAS grapple to 0.1, put "Grapple_Reduce.cfg" in the "GameData" folder, remove it to return to original.

Loader_Mech.zip

Edited by Darren9
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Thanks, kOS still only controls action groups and not IR directly. The aliens mech grabs the floor to balance with some sort of magnetic feet, it could be possible with the KAS grabber or claw parts to make one.

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Holy boop dude! You not only make a very cool exoskeleton, you then go and massively improve on it! If you can make it turn (rotating feet, seeing as this thing doesn't care about CoM?), that actually looks like it walks slightly faster than a kerbal. That's like, actually useful!

Rune. Amazed, simply amazed.

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Thanks, unfortunately it does care about the CoM, when it moves away from center the joints bend slightly so it leans in that direction which means the next step the grapple grabs at a slight angle and so on, and so on until it's quite a bad lean. I think I'll need double rotators on the feet to turn and also adjust the lean, I'll update it if anything works.

And I need to say again, it's not my idea, I stole it from soulreaver.

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  • 4 months later...
The mech breaks ksp D: It shows all 3 tabs (Parts, Action Groups, and Crew) all at once, it won't let me click anything either. :(
I think it was .23.5 or maybe .24, Infernal Robotics and kOS have had big changes to keep up with newer KSP versions. I doubt you'll get anything older than a month or two to load properly. Also I don't get a reply option on your comment on Youtube for some reason so I couldn't answer - what's with that?
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  • 6 months later...
I think it was .23.5 or maybe .24, Infernal Robotics and kOS have had big changes to keep up with newer KSP versions. I doubt you'll get anything older than a month or two to load properly. Also I don't get a reply option on your comment on Youtube for some reason so I couldn't answer - what's with that?

Sorry it took a while to reply, got no notification. I have no idea, YouTube can be buggy at times :/

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  • 1 year later...
3 hours ago, Darth Jeb said:

As expected, this happens with ALL the great crafts out there : the download links aren't working. 

So its my humble request to please update the links/fix them.

This mech is just awesome!

 

The download is still there, however, since the time of this thread KSP forum decided to remove all Mediafire links due to suspect advertising. If you're interested, and I should remind you it hasn't been updated for a couple of years and probably won't even load, you'll need to copy the DL link in the op and add "mediafire.com" after the "www." to get to the download link.

 

Unfortunately I don't have plans to update my old .crafts :(

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