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Another Game Mode Recommendation


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I already suggested a game mode that I called "Mission mode", but I think the name, "Mission Mode" might be more appropriate for the mode I'm about to suggest.

In this new mode, players wouldn't have to worry about science and tech at all. They would be simply the designers and pilots, but this isn't sandbox, no. This mode would be a structured game play mode with mission objectives that come one after another.

The player would be given a set of tools (parts) and given a mission objective like the contract. (Launch a rocket!)

The testing of equipment like in the current Career Mode, with contracts, would be removed. Each mission would be something like: Launch a rocket; Get into orbit; Orbit the mun; Put a Probe on the Mun; Put a Kerbal on the Mun; Oribit Minmus, etc. Just like people generally do for themselves in Sandbox, Science, and I'm sure there are contracts for in Career Mode.

The difference in this mode is that there's a focus on one single mission at a time. One objective. That way people with ADD don't get all distracted with trying to do 10 contracts in a single mission.

Granted, the other mission mode suggestion is similar, since you can only take one contract at a time in that suggestion... but in this mode you don't even have to worry about picking a contract. Its all focused on achieving the next objective.

I think this mode would be great for children, and people like me who have this OCD/ADD thing going on. I love the design process, the piloting, and they trying to achieve goals, but I for one need more structure (and the other suggestion I titled "Mission Mode" would be perfect for me. I don't feel I need this mode. I do feel the game does, for other people, particularly young people.)

I'd love to plant my kids down in front of Kerbal and say, "Have at it!" And I while letting kids pick missions is great, having missions picked for you as a soft of longer tutorial is great too.

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I already suggested a game mode that I called "Mission mode", but I think the name, "Mission Mode" might be more appropriate for the mode I'm about to suggest.

In this new mode, players wouldn't have to worry about science and tech at all. They would be simply the designers and pilots, but this isn't sandbox, no. This mode would be a structured game play mode with mission objectives that come one after another.

The player would be given a set of tools (parts) and given a mission objective like the contract. (Launch a rocket!)

The testing of equipment like in the current Career Mode, with contracts, would be removed. Each mission would be something like: Launch a rocket; Get into orbit; Orbit the mun; Put a Probe on the Mun; Put a Kerbal on the Mun; Oribit Minmus, etc. Just like people generally do for themselves in Sandbox, Science, and I'm sure there are contracts for in Career Mode.

The difference in this mode is that there's a focus on one single mission at a time. One objective. That way people with ADD don't get all distracted with trying to do 10 contracts in a single mission.

Granted, the other mission mode suggestion is similar, since you can only take one contract at a time in that suggestion... but in this mode you don't even have to worry about picking a contract. Its all focused on achieving the next objective.

I think this mode would be great for children, and people like me who have this OCD/ADD thing going on. I love the design process, the piloting, and they trying to achieve goals, but I for one need more structure (and the other suggestion I titled "Mission Mode" would be perfect for me. I don't feel I need this mode. I do feel the game does, for other people, particularly young people.)

I'd love to plant my kids down in front of Kerbal and say, "Have at it!" And I while letting kids pick missions is great, having missions picked for you as a soft of longer tutorial is great too.

I like! Maybe call it "scenario mode", since each mission is a scenario (i'm thinking along the lines of the scenarios presented in the Civilization franchise).

Also, it might be a good idea that for each scenario, there is a limited budget (not funds) and available parts (tech tree) as well as other requirements to restrict how the player can accomplish the objectives. However, players do not lose money if they fail, and the ships cost nothing to launch, they just have to accomplish the scenario within budget and using the available parts. The budget/available tech tree/parts could be tweaked to a desired difficulty setting (which i think the game should also have).

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actually the point in this game is that you are the general manager, the CEO of the whole space agency. you're the one who decide what will be the next mission to execute. not just the engineer & the pilot. although that sounds neat to me, this mode isnt very kerbal behavior, is it?

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actually the point in this game is that you are the general manager, the CEO of the whole space agency. you're the one who decide what will be the next mission to execute. not just the engineer & the pilot. although that sounds neat to me, this mode isnt very kerbal behavior, is it?

You could use the same argument to do away with sandbox mode (since real space programs have to worry about funding and R&D). Besides, i dont think realism takes precedence over fun.

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