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QUADRUPED MK5 - Large all-terrain four-legged walking robot


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Required mods:

Infernal Robotics
TweakScale
MechJeb

Also required:

AutoHotkey - get it here: http://www.autohotkey.com/

Craft file + script:

https://www.dropbox.com/s/o9lx83ek0qh0ogx/QUADRUPED%20MK5.craft?dl=0

https://www.dropbox.com/s/d6tpeym32vjrihl/%21WALKER%20-%20QUADRUPED%20MK5.ahk?dl=0

How to use:

-install all required mods and utilities

-place craft file in you SPH folder

-place the script file in any convenient location. I keep mine in the main KSP directory

-start up KSP and load the "QUADRUPED MK5" craft

-switch back to windows and activate the script by right-clicking and selecting "open with autohotkey"

-go back to ksp and launch the craft

-once you are on the runway right click the probe core behind the crew compartment and select "control from here"

-open the mechjeb panel and select the "attitude adjustment" panel. select the "use stock SAS" option

-open the "smart A.S.S." panel and activate the "RAD+" button. this will make mechjeb use the craft's torque to keep the probe core pointing directly up at all times.

-open the IR control panel and change the servo speeds for groups FL/FR/RL/RR. set the speed to "6"

-activate action group "0" to center the legs

-craft is now fully operational and ready for use!

Controls:

"/" - activates the slow walking gait that moves one leg at a time

"\" - activates the medium speed walking gait that moves two legs at a time.

"j" and "l" - steering

"i" and "k" - leans the craft forward and backward for regulating speed and climbing hills. use "i" to lean forward a little to begin walking forward, and when climbing up. use "k" to lean back to slow down and while climbing down hills. use action group "9" to quickly center these servos (don't forget to turn it off, or else you will just pace in one spot)

";" and " ' " - these rotate the crew cabin around to give the pilot a better view

"h" and "n" - these tilt the crew cabin up and down to give the pilot a better view

action group "0" - centers the leg servos automatically. must be activated at all times, except when crouching the vehicle down for embarking/disembarking

action group "9" - centers the fore/aft balancing servos, so that its neither leaning forward or backward. this useful for moving from a steep slope area to a relatively flat area. don't just keep this on constantly, activate it until craft is balanced, then right away deactivate.

action groups "1"-"8" - these are not actually action groups, but IR hotkeys. these work the legs individually. these are not used during regular operation because the script does all the work pressing all the buttons at the right time. the only time these are use manually is during startup to make sure the servos are centering automatically, and when crouching down to embark/disembark. Edited by Parallax
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Man I have even more respect for these things now. I'm all done with the gundam, it's just tuning the IR for walking. Tweak one thing, test it out, does that work better or worse? Who knows? Repeat

This stuff must be incredibly difficult to fine tune

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