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Am I designing myself into a dead end?


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I need help in building something. First, what am I trying to do? I'm trying to build a big space station. I don't want it to be all wobbly when I try and reposition it so I don't want it to be one long tube (or even a simple cross of long tubes). (And which also helps with the problem of not being able to click on stuff near ends since they are so small when the whole ship is in picture). So I figured I would stack tubes next to each other.

I orbited this...

gYruhi9.png

Now I need to use the side facing docking ports to attach to the next tube (a fuel module). (Using two attachment points for rigidity). I figured I could stick matching clamp-o-trons on the ports, and then put the fuel tank on the Clamp-o-trons.

SCyPMM5.png

But apparently this doesn't work. The fuel tank won't attach!

Any help?

Edited by davidpsummers
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It is pretty much impossible to do what you want here. With Editor Extensions and SelectRoot you can do some interesting things like placing stuff radially when it is not possible by default, changing the root part to allow unusual symmetry and placement, but the vessel structure in KSP follows a tree-like system. No loops are allowed, each part has its parent.

You would have to do something like create a new vessel starting with the orange tank, then add two docking ports on the same vertical line(say 90*). Then place something like a tank on one port, use selectroot on that part and grab the port connected to it. The orange tank and two ports should come off, leaving the assembly with an attach node on the port. Now save it to subassemblies, open your station and select this subassembly. Place it on one of your ports, and fine tune the position of the other port so it matches the position of the port on the core.

Now everything left to do is go in reverse - pick stuff up by the port, save a subassembly, create a new vessel of just one part, place the subassembly on it and selectroot the fuel tank. Now get rid of the useless part and build like usual.

If you want, I can take screenshots of the process and post them here as well.

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(Standard) docking port allows radial attachment so it is possible to put another tank on it as long as you rotate it appropriately (it will go through the port on standard rotation but pressing Q twice will turn it around).

xjBkTri.jpg

However, what M4ck wrote is correct - you will only be able to expand it as a tree, you cannot make two tubes attached to each other via docking ports on multiple places this way.

There are other options, though. These involve placing docking ports just facing each other and letting them stick together as soon as you put the craft on launchpad. In that case, it is better to rely on axial mounting, i.e. using mount points rather than surface mounts. HubMax connector is your great friend there after you learn how to rotate them correctly to stick to the rest of the design. You must also take care that the missing connections are only between docking ports, otherwise the design will break apart.

VDSKZ6v.jpg

For everything else there are struts.

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Well, it is possible to attach tanks radially to docking ports, but this method only allow you to attach by the center of the tank, AFAIK.

And for docking ports on ends of a longer module - I also like to do things the way you showed here, putting two short tanks or similar parts on ends and then radially attaching ports to them, but it will be much more difficult to find a good placement for such unconventional station core. So either rebuild the core, including a docking section similar to shown by Kashua, or eyeball the placement and check if they connect properly, before going to space with them.

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Or combine KAS with Quantum Struts(if you want a more stock-like look, use the strut gun part from it) - it is more rigid than the KAS strut, less visually invasive and uses one part instead of two for a working connection - pretty important on massive vessels. Problem is, it is a bit more difficult to place correctly when on EVA.

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Thanks guys.

I could just build the second module with two free ports and attach it in orbit, but I don't have much confidence that I could get them the exact same distance apart on the second module as on the first. (The is why I wanted to use the first one as a "template" to build the second.) I guess a second question is, if the vessel has to be a tree, would both docking ports couple when I attached them in orbit?

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As far as I know, multiple docking ports work just fine, so long as everything is lined up properly. I've heard of things like using quadcouplers with docking ports on them for extra rigidity/ensuring correct rotation.

In docking multiple ports at once, only one connection is "primary" and serves as a connection within the ship's tree (yes, docking merges two ships to one). Engines can draw fuel through primary connection. This connection also usually puts docking ports in exactly opposing positions. Usually, but not always.

Other connections are "secondary" and act as if there was a strut installed. Engines can't draw fuel through them regardless of the port's crossfeed setting and they often don't fit as perfectly as the primary connection.

The mechanical strength is the same in both types, though.

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In docking multiple ports at once, only one connection is "primary" and serves as a connection within the ship's tree (yes, docking merges two ships to one). Engines can draw fuel through primary connection. This connection also usually puts docking ports in exactly opposing positions. Usually, but not always.

Other connections are "secondary" and act as if there was a strut installed. Engines can't draw fuel through them regardless of the port's crossfeed setting and they often don't fit as perfectly as the primary connection.

The mechanical strength is the same in both types, though.

OK, I tried the two port docking (with the same module flipped around so I didn't have to worry about spacing). It worked (not as tricky as I feared). But, as you can see, the second port didn't line up exactly....

IQwP8nL.png

I'm dubious about my chances of doing better if I undock and try again. After all, the ports each other together the last meter or so, so it will be hard to be exact. Is the second port properly docked, in regard to the strength of the coupling, in this case?

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That will cause issues with the more modules you have, especially if it has an actual engine on it. Worst part is, the tiny-est offset can cause uncontrollable rolling under power. My experience with modular ships (or other modular things meant to move) has given me two good solutions with radial modules:

1: Have segments on the central module to allow stack docking to be parallel, this may not be terribly pretty, but it gets the job done symmetrical radial modules.

2: The only other successful I've had with this is to build a shipyard (it can be a big tube with docking ports up and down it, but a skeletal sci-fi type shipyard is good if your worried about separated modules drifting away). If you dock the modules with it and go to KSC and back, everything will be lined up pitch and yaw wise. For a station though, make the shipyard mobile so you can tone down the lag when you're done.

Best I got for you.

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That will cause issues with the more modules you have, especially if it has an actual engine on it. Worst part is, the tiny-est offset can cause uncontrollable rolling under power. My experience with modular ships (or other modular things meant to move) has given me two good solutions with radial modules:

1: Have segments on the central module to allow stack docking to be parallel, this may not be terribly pretty, but it gets the job done symmetrical radial modules.

2: The only other successful I've had with this is to build a shipyard (it can be a big tube with docking ports up and down it, but a skeletal sci-fi type shipyard is good if your worried about separated modules drifting away). If you dock the modules with it and go to KSC and back, everything will be lined up pitch and yaw wise. For a station though, make the shipyard mobile so you can tone down the lag when you're done.

Best I got for you.

I worried some about this. In the end I decided if I ever need to move the station I can decouple the modules and move them separately more easily than I can make sure there aren't tiny offsets on couplings.

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I would try this differently. I've created ships in the past where they have tanks attached radially and then have sr docking ports at the end of them - this will then allow you to stack them on top of each other.

In your example in the first picture if you half the size of the lab stack and then place two orange tanks radially on each side using girders and struts to balance them out when launching and then add sr docking ports at the top and bottom. You can then launch two identical sections and then fit them together in orbit.

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