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Things to do in Sandbox


Volcanix

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One thing that i want to do is make a resort on Eeloo and send kerbals and do a series about it. Or make a resort on Moho and send them there. The fun side will be is i would have TAC to keep them alive and if 1 kerbal dies the station must bring all the kerbals back. If something bad happens to the station there is no reverting. I dont want to make it in career or with science or with RSS. This would be a great idea if you wanted to try it.

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Heck, I was doing space tourism all the way back in 0.18. The Kethane mod helped quite a bit in that regard. Not having to lug up sixteen metric tonnes of fuel off the surface of Kerbin every time you need to refill your reusable vessels is quite a blessing.

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You should add KSP Interstellar stuff to the mod stuff list!

Like making nuclear fuel mines on planets, fuel facilities on Vall and Laythe and Minmus, antimatter supply lines, and microwave beamed power arrays. And tritium breeder reactor setups, emulating Robert Zubrin's Mars Direct mission plan to Duna with the in-situ methane production system, and doing an Alcubierre drive-powered grand tour of the solar system.

Of course, KSPI is probably best played in career mode, but I've found a lot of cool stuff to do in sandbox. :D

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I have not done it yet, but it is not hard. Ike is nearly in a geosynchronous orbit and also tidal locked with Duna. You just need to match its orbit outside of its SOI (just over a million meters). Although you would not be orbiting Ike, you would be in a geostationary position with Ike and Duna.

And thanks for the welcome, this is a great community!

So, you would be basically in a geostationary orbit over Duna, but because Ike is nearly in a geostationary (or wait, is there something different between synchronous and stationary?) orbit around Duna you would be in a geostationary orbit over both?

You should add KSP Interstellar stuff to the mod stuff list!

Like making nuclear fuel mines on planets, fuel facilities on Vall and Laythe and Minmus, antimatter supply lines, and microwave beamed power arrays. And tritium breeder reactor setups, emulating Robert Zubrin's Mars Direct mission plan to Duna with the in-situ methane production system, and doing an Alcubierre drive-powered grand tour of the solar system.

Of course, KSPI is probably best played in career mode, but I've found a lot of cool stuff to do in sandbox. :D

Okay, according to your signature, you really like the mod. :D

I already thought on integrating it into the table, but does it work with .24.2? I don't want to put not-working mods on the list.

building flying ..... rockets

Dang, haven't thought of that! Great idea!

[/sarcasm]

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Okay, according to your signature, you really like the mod. :D

I already thought on integrating it into the table, but does it work with .24.2? I don't want to put not-working mods on the list.

FractalUK's version of the mod doesn't work in .24.2 because he's apparently been MIA for quite some time. However, WaveFunctionP has been keeping it up, and his build works fine (I use it currently and it works better in .24.2 than FractalUK's did in .23).

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Be green (and not just skin-colour):

  • Reduce: design a small fleet of standard ships that work for all your missions - it's elegant.
  • Reuse: what goes into space can be used over and over again (except Eve landers ^^).
  • Recycle: what must be jettisoned can be designed for recovery if jettisoned early enough, just before circularisation or by de-orbiting.

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I have in mind to set up a complete solar network. A station at each SOI with dedicated rockets for travelling between the stations and a separate one for travelling between the station and the planet/moon. Once setup the only time a new rocket will ever be built is to launch from Kerbin to its station. All other travel will always use the same dedicated ships.

Not so sure this is possible on a couple of moon/planets but should work for most.

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FractalUK's version of the mod doesn't work in .24.2 because he's apparently been MIA for quite some time. However, WaveFunctionP has been keeping it up, and his build works fine (I use it currently and it works better in .24.2 than FractalUK's did in .23).

Okay, thank you. Gonna add it now.

Be green (and not just skin-colour):

  • Reduce: design a small fleet of standard ships that work for all your missions - it's elegant.
  • Reuse: what goes into space can be used over and over again (except Eve landers ^^).
  • Recycle: what must be jettisoned can be designed for recovery if jettisoned early enough, just before circularisation or by de-orbiting.

Good ideas, thank you! I'm gonna add them in a couple of minutes.

By the way, have you found interest at career mode? I've started to play it now and it can be a lot of fun. Last 'big' contract I made was testing a Kerbodyne KR 1x2 at 13.000m ... and it was a lot of fun to launch (I used turbojet engines) and for landing parachutes.

I think I'm gonna land on the Mun now. For the .. 3rd time I think. I need to go interplanetary... Let's see what the next missions are bringing!

I have in mind to set up a complete solar network. A station at each SOI with dedicated rockets for travelling between the stations and a separate one for travelling between the station and the planet/moon. Once setup the only time a new rocket will ever be built is to launch from Kerbin to its station. All other travel will always use the same dedicated ships.

Not so sure this is possible on a couple of moon/planets but should work for most.

If I understood that correctly, you only launch a rocket to refuel the other rockets which fly between the stations? Can you show some screenshots?

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