NecroniserRocks Posted August 26, 2014 Share Posted August 26, 2014 Which Landing legs do you find the most helpful in landing on say, the mun. i personally use the thickest ones (idk the name) for mine just because they look beefy and can hold 12 m/s crash instead of 10 m/s like the thinnest ones. Feel free to discuss which you find most helpful Link to comment Share on other sites More sharing options...
Franklin Posted August 26, 2014 Share Posted August 26, 2014 http://wiki.kerbalspaceprogram.com/wiki/Modular_Girder_Segmentcheaper than any other landing gear, with far better impact tolerance, same drag, and a hair heavier. you just need to stretch your imagination a little more. Link to comment Share on other sites More sharing options...
Guest Posted August 26, 2014 Share Posted August 26, 2014 But no suspension? :-) Link to comment Share on other sites More sharing options...
Renegrade Posted August 27, 2014 Share Posted August 27, 2014 But no suspension? :-)Beh! For the longest time, I used to land on the nozzle of the LV-909. Suspension my foot!That being said, I like the look of the mid size landing legs for some reason. They look sturdy enough for a Mun landing, but not excessively heavy (note that I use mk1 pods and mk1 lander cans for landers as technology/mods permit, and not the 2-man can or mk1-2 or anything.. again, mods permitting).On Minmus I like to use the micro struts...you're barely landing, so little wirey legs seem to be suitable. Link to comment Share on other sites More sharing options...
Guest Posted August 27, 2014 Share Posted August 27, 2014 I just fear that this time used to suspension next time I land with a girder I'll fall over. Great for many landings though. Link to comment Share on other sites More sharing options...
GreeningGalaxy Posted August 27, 2014 Share Posted August 27, 2014 I just use whatever I need to clear the engine. Tiny probe? Small landing legs. Giant nuclear powered monster that I probably shouldn't even be trying to land at all? Big legs. I use the medium legs for most 1.25m ships and the big ones for anything bigger. I don't build a lot of tiny probes so the tiny legs don't get used much in my space program, but I sometimes use them for VTOLs. Link to comment Share on other sites More sharing options...
Mister Kerman Posted August 27, 2014 Share Posted August 27, 2014 Mid size is the best balance. I suppose it depends on whether you want to arrive in a Smart Car or a Hummer. I'm Hummer all the way. Link to comment Share on other sites More sharing options...
Random Tank Posted August 27, 2014 Share Posted August 27, 2014 This one. It has 100m/s impact tolerance and it rolls Link to comment Share on other sites More sharing options...
SRV Ron Posted August 27, 2014 Share Posted August 27, 2014 Whatever does the job at the least cost and mass; Link to comment Share on other sites More sharing options...
RexKramer Posted August 27, 2014 Share Posted August 27, 2014 I generally don't use landing legs. Most engines have 8 m/s impact tolerance, so I just land on the engines. A side effect is the ship then sits lower than it would with landing legs, so it's more stable, less tippy.There are only a few places where I feel the need for a 'crumple zone' to protect the engines in case I can't control my descent to under 8 m/s- Moho and Tylo. Even then, I still usually just land on engines. Link to comment Share on other sites More sharing options...
Renegrade Posted August 27, 2014 Share Posted August 27, 2014 This one. It has 100m/s impact tolerance and it rollsHi Random! Hehe.I never noticed the impact tolerance on those. Good catch.I did once make a lander using the Moon Rover styled wheels though. They weren't arranged in a drivable pattern, however, so all I could do was spin on the spot... Link to comment Share on other sites More sharing options...
Red Iron Crown Posted August 27, 2014 Share Posted August 27, 2014 The soccer balls in the Kerbin Cup mod have absurdly high impact tolerance (1000m/s IIRC). Put them on the bottom of some girders and lithobrake away! Link to comment Share on other sites More sharing options...
Alshain Posted August 27, 2014 Share Posted August 27, 2014 Yeah, I use the lowest mass part for the size of the lander I'm building. If you do it any other way, your just wasting fuel (assuming your using landing gear and not girders or the LV909 engine bell). Link to comment Share on other sites More sharing options...
MarvinKitFox Posted August 27, 2014 Share Posted August 27, 2014 I just fear that this time used to suspension next time I land with a girder I'll fall over. Great for many landings though.Try this:This baby can land *intact* with 35m/s vertical and 25m/s lateral.It can also survive a once-off "landing" at 125m/s while losing only some 'feet' from its 'legs'Caution: Maximum load allowance is 73 tons *per leg*. Link to comment Share on other sites More sharing options...
cantab Posted August 27, 2014 Share Posted August 27, 2014 I've used girders and yeah, find them bouncy. So normally I use the legs that feel right for the craft in question. Even if I'm only going to Minmus, the toothpick legs on a 3-kerbal lander just wouldn't feel right.And always at least four legs. Three makes the lander too tippy on a slope. Link to comment Share on other sites More sharing options...
Masetto Posted August 27, 2014 Share Posted August 27, 2014 Something about the shock-absorb of the tiny legs seems gentler and more reactive than the other two legs, but that's just what I perceive. Still, they weigh very little and I try to use them as much as possible.Also note:If you're using something like Gigantor Solar Rays on the side of your vessel, you need the legs. A ship can land intact on girders, engines or other parts, but breakable components will most likely break, even if they stay connected. Learned my lesson on that one. Link to comment Share on other sites More sharing options...
Alshain Posted August 27, 2014 Share Posted August 27, 2014 Also note:If you're using something like Gigantor Solar Rays on the side of your vessel, you need the legs. A ship can land intact on girders, engines or other parts, but breakable components will most likely break, even if they stay connected. Learned my lesson on that one.Except, I've seen people use the undeployed Gigantor AS landing struts. Never tell KSP players they can't do something, they will find a way. Link to comment Share on other sites More sharing options...
Guest Posted August 27, 2014 Share Posted August 27, 2014 Quick mun landing, this works rather well! Link to comment Share on other sites More sharing options...
Renegrade Posted August 27, 2014 Share Posted August 27, 2014 http://puu.sh/bagPI/3c195329d7.jpgQuick mun landing, this works rather well!I love those legs! The angle and shadows makes it look like some alien walker thing out for an amble on a fine Munar afternoon.Hehe. Link to comment Share on other sites More sharing options...
r_rolo1 Posted August 27, 2014 Share Posted August 27, 2014 Hum, that reminds me of something ... Link to comment Share on other sites More sharing options...
Franklin Posted August 27, 2014 Share Posted August 27, 2014 The soccer balls in the Kerbin Cup mod have absurdly high impact tolerance (1000m/s IIRC). Put them on the bottom of some girders and lithobrake away!Haven't people made Opportunity airbag-like landing systems with these? I hope Squad considers these types of landing devices down the road, that'd be fun. Link to comment Share on other sites More sharing options...
Red Iron Crown Posted August 27, 2014 Share Posted August 27, 2014 Haven't people made Opportunity airbag-like landing systems with these? I hope Squad considers these types of landing devices down the road, that'd be fun.They sure have. This is not mine, but it is a near perfect Opportunity replica (well the landing system more than the rover):Javascript is disabled. View full album Link to comment Share on other sites More sharing options...
AlexanderB Posted August 27, 2014 Share Posted August 27, 2014 Airplane landing gear is mass-less and has pretty serious impact tolerance? cheating the physics system, lol.Other than that, I use the medium or large one, depending on craft weight and such. The probe ones I only use for probes, they buckle a little too easily under heavier landers. Link to comment Share on other sites More sharing options...
Overfloater Posted August 27, 2014 Share Posted August 27, 2014 (edited) Mine is definitely the plane gear.A mere six of them is enough to support my 180-ton ship:For heavy VTVL rockets it's the I-beams, Especially after the 0.23 update, where all the legs got nerfed & rendered useless. I know they added option to turn suspension back off, but I-beams are still far more effective.For light landers I like to construct legs from a series of cubic struts: Edited August 27, 2014 by Overfloater Link to comment Share on other sites More sharing options...
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