mythic_fci Posted August 27, 2014 Share Posted August 27, 2014 Is this...?(Bottom right corner is the interesting bit)This was taken in 0.24.2, the latest version. Link to comment Share on other sites More sharing options...
r_rolo1 Posted August 27, 2014 Share Posted August 27, 2014 Do you mean the KIA panels ? Really, those are a blast from the past ... maybe it is SP+ related ? Link to comment Share on other sites More sharing options...
mythic_fci Posted August 27, 2014 Author Share Posted August 27, 2014 (edited) Do you mean the KIA panels ? Really, those are a blast from the past ... maybe it is SP+ related ?I don't think so... I'll try making it happen in stock. Be right back.EDIT: This is what happened.1. I tried (and failed miserably) to land a plane on the island runway, where the capsule blew up instantly after the nose gear touched the ground due to high sink rate.2. The game auto-switched to this plane which I had successfully landed. with parachutes3. Cue the KIAs... Edited August 27, 2014 by FCISuperGuy Link to comment Share on other sites More sharing options...
mythic_fci Posted August 27, 2014 Author Share Posted August 27, 2014 Confirmed, it works in stock too. Sorry lack of screenshots, game crashed about a second afterwards... Link to comment Share on other sites More sharing options...
Kasuha Posted August 27, 2014 Share Posted August 27, 2014 There's a bug which puts one capsule over another capsule (probably of the same type). If you go IVA, you'll realize you are looking at two capsules overlaid over each other - particularly on navball. If you destroy one of them, the other will show KIA icons. Link to comment Share on other sites More sharing options...
mythic_fci Posted August 27, 2014 Author Share Posted August 27, 2014 There's a bug which puts one capsule over another capsule (probably of the same type). If you go IVA, you'll realize you are looking at two capsules overlaid over each other - particularly on navball. If you destroy one of them, the other will show KIA icons.Yep. Saw that in tests too. Link to comment Share on other sites More sharing options...
TMarkos Posted August 28, 2014 Share Posted August 28, 2014 I can kind of answer this! I was playing with Kerbal death in my mod, so I know how to trigger this. Basically, when you kill a kerbal you have to do two things - register them as dead (ProtoCrewMember.Die()) and remove them from the ship (Part.RemoveCrewmember(ProtoCrewMember)). If you register them as dead but don't remove them, you get the KIA screen. However, it still allows EVA/IVA. Simply exiting the ship and reentering it will cause the KIA status to clear. Link to comment Share on other sites More sharing options...
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