LABHOUSE Posted August 27, 2014 Share Posted August 27, 2014 (edited) Well I know that I won't need to cancel some contracts now. Edited August 28, 2014 by Claw Link to comment Share on other sites More sharing options...
Claw Posted August 28, 2014 Share Posted August 28, 2014 While amusing, it would be nice if you could supply a bit more information (assuming you're actually trying to report a bug of some sort).Try checking this: http://forum.kerbalspaceprogram.com/threads/3610-Bug-Reporting-Guidelines-Bug-Tracker(Also, I embedded your pic.)Cheers,~Claw Link to comment Share on other sites More sharing options...
custume Posted August 28, 2014 Share Posted August 28, 2014 I don't know if this is a error.Normally the clamps are attach to the rockets (I think) and if you don't release them they will goo after the rockets.Regards Link to comment Share on other sites More sharing options...
Kobymaru Posted August 28, 2014 Share Posted August 28, 2014 http://i.imgur.com/xA8E5xA.pngWell I know that I won't need to cancel some contracts now.Did you just "rip them out"? How much force do you need for that? Link to comment Share on other sites More sharing options...
LABHOUSE Posted August 28, 2014 Author Share Posted August 28, 2014 Did you just "rip them out"? How much force do you need for that?I used 9 mainsails I was trying to test my rocket but didn't want it to go up just needed to know if it would break apart if not moving like previous versions.This is kinda like a bug but not really just wanted to show you don't need to cancel those contracts. Link to comment Share on other sites More sharing options...
vexx32 Posted August 28, 2014 Share Posted August 28, 2014 Are you using any mods? Link to comment Share on other sites More sharing options...
LABHOUSE Posted August 28, 2014 Author Share Posted August 28, 2014 Are you using any mods?When I took the screenshot I was using kerbal engineer and kerbal alarm clock but that's it.No cheats Link to comment Share on other sites More sharing options...
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