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Camera Sound Delay in atmosphere.


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A cool feature I thought of while seeing this video

While in the atmosphere, have sound travel at the speed of sound towards the camera, so you see an explosion before you hear it. Also, muffle sound in space or make it higher/lower pitched as the atmosphere thins or thickens.

All of this would be toggleable in sound settings as Authentic Sound FX.

If this could make it in to 0.25 that'd be great, because I heard that rocket sounds are being improved as well.

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Honest questions: How much time do you spend viewing your vessel from far enough away that such a sound delay is noticeable or significant? During that time, how often is there an explosion?

I like to keep my camera close to the action, and my rockets hardly ever blow up any more. But I'm not everyone, do many players play differently?

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Eh, at sea level, if you were 340m away from the action, it'd take a second for the sound to arrive - I'd call that noticeable. I'd also question why the camera is 340m away from parts that are either exploding or otherwise making a noise (firing engines). Would be pretty neat to have as a mod (and it already is), but I think it wouldn't be that big of an improvement to be worth development time. Aside from the fringe cases where it'd be A, noticeable and B, pretty awesome, I can only see people asking why their sound is slightly behind the audio. And by slightly, I mean like 1/4 of a second or less. Noticeable, but only just.

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