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How to give your RCS more torque but not OP.


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if you all have noticed for rotation RCS modules are pathetically weak but their HNJKLI key actions are normal. so if you make them rotate quickly. they are over powered when simply moving.

note: only good for large RCS. or RCS you want that work well for rotation but not rendezvous. Not a good idea for small craft RCS.

However I have noticed a work around to keep rotation up to par with their actual thrust. If you move the model and such farther form the center point of the model the more torque the rcs has. basically imagine you take the rcs thrust and multiply it by the distance from the model origin. if it is 0.1m away from origin your thrust is only 1 tenth what it should be. but at 1 meter it is accurate. I noticed this with my RCS boom for KOSMOS. I just experimented with regular rcs and it works perfectly.

rcsfix.png

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  • 2 weeks later...

Huh. That\'s a pretty intuitive fix. I almost wonder why no one thought of this before, or figured the explanation why RCS is weak.

It\'s not really a bug at all, so it seems like someone should have thought of it lol.

Couldn\'t you just use the .cfg to make it apply the force outside the model?

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