Markarian421 Posted December 3, 2014 Share Posted December 3, 2014 @Markarion421:You're running out of memory. The How to Get Support sticky in the Support (modded installs) forum has good advice for that problem.No installed mods, stock game. And it seems to be "running out of memory" at well under 2GB according to activity monitor -- around 1.8 typically. Setting textures to 1/8th resolution makes the game stable. Ugly but stable. There seems to be a problem with the ceiling being much lower in Yosemite. Link to comment Share on other sites More sharing options...
SnowEnzeru Posted December 4, 2014 Share Posted December 4, 2014 Did anyone ever find a fix for the crashing at 5% load? I miss this game loads and wish I could play but it won't work Link to comment Share on other sites More sharing options...
Master Tao Posted December 5, 2014 Author Share Posted December 5, 2014 @Boomerang:I can no longer reproduce these fullscreen issues with KSP 0.25 on OS X 10.9.5. What versions are you running?@Markarian421:No doubt there's something more going on with Yosemite. I may have time to update and experiment with Yosemite + KSP in a few weeks.@SnowEnzeru:I'm not familiar with that problem – does it crash (automatically close) or hang (stop responding)? Please read the Stock Support & Bug Reporting Guide and provide the requested information. Link to comment Share on other sites More sharing options...
Dingo44 Posted December 11, 2014 Share Posted December 11, 2014 I just got a new Macbook and updated to yosemite. The stock .25 works fine for me. The heavily modded version has some issues but not too many to make it unplayable. I find that finding the right balance of mods makes it more stable, that and Active Texture Management. Link to comment Share on other sites More sharing options...
RegalPlatypus Posted December 12, 2014 Share Posted December 12, 2014 (edited) Hey all,I'm new to the forums; please forgive any newbie mistakes.I've been busy with school during the semester and haven't had the chance to play KSP since August. At that time I was running KSP 0.24.2.559 with fairly moderate video settings, but it ran smoothly (until part counts exceeded 150 or so, but that's understandable)During the semester I upgraded to Yosemite. Yesterday when I opened KSP (the same unchanged 0.25.2.559 version) I noticed the game had become MUCH more laggy with the same settings I had before. I tried downloading the new version (0.25), but experience the same issue.OS X YosemiteV. 10.10.12.9 GHz Intel Core i58GB 1600 MHZ DDR3NVIDIA GeForce GTX 660 512 MBSincerely,Aaron Edited December 12, 2014 by RegalPlatypus Wrong version number. Link to comment Share on other sites More sharing options...
andrewaltogether Posted December 12, 2014 Share Posted December 12, 2014 I'm also having a rough experience with .25 on Yosemite. I'm almost certain it's related to Yosemite. I used to play KSP on maxed out graphics and physics settings with only a few stutters and maybe a crash here or there, but now I can barely play it unless I drop all the nice graphics options, cut textures to half, and run in a window. I get the same error messages as other users have: Activity Monitor says it's running out of memory when it's at less than 1.8GB.I know there are precious few games that can use more than 4GB, but I have 32GB installed, so "out of memory" is really aggravating to see. I don't understand why it can't use all available memory. Anyway, here's my setup:OS X Yosemite, 10.10.13.4GHz Intel Core i732GB 1600MHz DDR3 RAMNVidia GeForce GTX 680MX 2GB1TB Fusion Drive27" iMac, late 2012 Link to comment Share on other sites More sharing options...
andrewaltogether Posted December 17, 2014 Share Posted December 17, 2014 Can practically confirm KSP is unstable on Yosemite. I dual-boot Windows, and I can run the game with all graphical options at max in 2560x1440 with no issues whatsoever. So: same computer, different operating systems, different results. Link to comment Share on other sites More sharing options...
Yoelbf Posted January 10, 2015 Share Posted January 10, 2015 Hi:I have a MacBook Pro 2011 running Yosemite and I'm experiencing this problem when I update:Squad Patcher Using rsync-2.0.9 Preparation Detecting if OS-resident rsync is present... rsync present in PATH, residing at: /usr/bin/rsync Authentication Getting login token... Unable to authenticate with the server: Received malformed data from the server: bad channelkey What is the problem and how can I solve it? Link to comment Share on other sites More sharing options...
Master Tao Posted January 10, 2015 Author Share Posted January 10, 2015 Welcome to the forums, Yoelbf!That one I can help you with. Check the second post of this thread. You can't update using Patcher (it's broken), but there is a new version of the Launcher available that works. Link to comment Share on other sites More sharing options...
calum511 Posted January 14, 2015 Share Posted January 14, 2015 I seem to be having an issue whereby I cannot click on the hanger or rocket pad. Clicking on the science lab works fine but trying to exit to the facility overview does nothing. Also when I bring up the menu I am able to access settings but autosave and exit do not work. I am on OS X Yosemite with a late 2011 iMac 27" 3.4 Ghz. I bought the game last week and have been playing fine up until now (it started to happen halfway through playing one session fine). I have tried restarting and verifying game cache, neither has fixed the problem. Thanks Link to comment Share on other sites More sharing options...
Master Tao Posted January 14, 2015 Author Share Posted January 14, 2015 That's odd. You'll need to provide more information for anyone to help. Please see the Stock Support & Bug Reporting Guide.It's possible your save file has become corrupted. Does you still have problems if you move your save out of KSP and start a new one? Link to comment Share on other sites More sharing options...
Cad01 Posted January 15, 2015 Share Posted January 15, 2015 Perhaps you have the same problem I had see here: Can't click on tracking station and randomly other buttons Link to comment Share on other sites More sharing options...
Kersplattle Posted January 18, 2015 Share Posted January 18, 2015 Not sure if others are having this problem, but I have a late 2013 iMac 27" with 3.4 i5, 16 GB RAM, NVidia GTX 780M with 4096 RAM, and it runs Kerbal well, but the machine regularly has a runaway kernel process that takes up 300-400% of CPU making it useless for anything. Restart can rarely fix, but once it starts it typically continues on restart. Only fix I have found is a complete reinstall of OSX 10.10.1.Could this be Kerbal or Unity related as there's no a lot else non standard loaded. Kerbal crashed when trying to launch a largish but not huge ship yesterday, and after the system was restarted the kernel run-away is back. (That's "kernel run-away" not kerbal runway, just fwiw). Link to comment Share on other sites More sharing options...
Cad01 Posted January 18, 2015 Share Posted January 18, 2015 May be you like to have a look in this thread/forum here http://forums.macrumors.com/showthread.php?t=1706948 seems that this is pretty much your problem. But be aware that this is going deep in your system and I guess the kernel_task has something to do with watching the temperature of the processor. Link to comment Share on other sites More sharing options...
aidanbossman Posted January 24, 2015 Share Posted January 24, 2015 kso doesn't work on my mac, is there a mac version? Link to comment Share on other sites More sharing options...
Cad01 Posted January 24, 2015 Share Posted January 24, 2015 kso doesn't work on my mac, is there a mac version?https://kerbalspaceprogram.com/kspstore/index.php?p=22http://store.steampowered.com/app/220200 Link to comment Share on other sites More sharing options...
Kolhammer Posted January 24, 2015 Share Posted January 24, 2015 Any word on the constant crashing on macs that's been raised a number of times on this forum? I currently have an unplayable game that has worked just fine on older builds. This is very frustrating. Link to comment Share on other sites More sharing options...
Toolpusher Posted January 26, 2015 Share Posted January 26, 2015 I am having an issue with KSP not loading past startup. The screen goes black and there are unintelligible letters at the bottom of the screen. I waited for 30 minutes for it to load but to no avail. This problem showed up when I upgraded to .90. I performed a clean install of .90 with no mods with no success. I uninstalled .90 and performed a clean install of .25 and the problem still continues. I have had KSP running previously on this computer. I am running Mac OSX 10.9.2 on a Macbook Pro (Late 2010). I have enclosed links to files and screenshots needed.Player Log https://www.dropbox.com/s/b885tcov6gvw1ky/Player.log?dl=0System Specshttps://www.dropbox.com/s/eheuk0royhf3tys/System.rtf?dl=0Screenshothttps://www.dropbox.com/s/b3ybc2asp3jdx4x/KSP%20Screen%20Shot%202015-01-25%20.png?dl=0 Link to comment Share on other sites More sharing options...
Rhu Posted January 26, 2015 Share Posted January 26, 2015 Hi, attempting to update ksp from 0.25 to (hopefully) 0.90. running Yosemite on MacBook Air..0.25 working beautifully except for issues described in post 2 of this thread. have followed instructions and clicking "Update" in the launcher now opens patcher (which it didn't before). However, attempting to sign in through patcher not working. Viewing terminal gives the following on attempted sign in: Last login: Mon Jan 26 12:45:05 on ttys000Ruaidhri-Le-Mages-MacBook-Pro:~ rhule$ /Applications/Juegos/KSP_osx/Patcher ; exit;2015-01-26 12:45:08.123 Patcher[810:57986] modalSession has been exited prematurely - check for a reentrant call to endModalSession:Traceback (most recent call last): File "/Users/N3X15/KSP/PyPatcher/build/main/out00-PYZ.pyz/mx.com.squad.pypatch.ui", line 137, in accept File "/Users/N3X15/KSP/PyPatcher/build/main/out00-PYZ.pyz/mx.com.squad.pypatch.transport.rsync", line 95, in __init__ File "/Users/N3X15/KSP/PyPatcher/build/main/out00-PYZ.pyz/urlparse", line 112, in portValueError: invalid literal for int() with base 10: ''any ideas? If this is in the wrong place or doesn't contain the right information, apologies...fairly new to this.cheers Link to comment Share on other sites More sharing options...
Master Tao Posted January 26, 2015 Author Share Posted January 26, 2015 @Calum511:Not sure why I didn't recognize that issue right off. Sorry. See this sticky.@aidanbossman:Do you mean Kerbal Space Program, Kerbin Shuttle Orbiter System, or something else entirely? I can't help you with Kerbin Shuttle Orbiter System.@Kolhammer:Crashes can happen for quite a few reasons, so if you want specific answers, you'll need to provide more information. See the Stock Support & Bug Reporting Guide for what we're looking for.@Toolpusher:Your KSP isn't loading any data. First, try the permissions fixes listed in the Known Issues & Self-Help thread. If that gets you further, but doesn't fix everything, we'll need new logs. If it doesn't, try reinstalling.@Rhu:Patcher doesn't work, period – only Launcher has been updated. As it says in the second post, you'll need to download from the store, install, and copy over your saves. Link to comment Share on other sites More sharing options...
Kolhammer Posted January 29, 2015 Share Posted January 29, 2015 @Calum511:@Kolhammer:Crashes can happen for quite a few reasons, so if you want specific answers, you'll need to provide more information. See the Stock Support & Bug Reporting Guide for what we're looking for.i have linked my player log file here:https://www.dropbox.com/s/2qr6ccs8dc3rvlr/Player.log?dl=0the game always hangs for me - with the spinning coloured wheel. i have to force quite the game when stops responding - after about 5 - 10 mins play. usually this happens when switching between main screens - but tonight it happened whilst in the middle of a build in the spaceship warehouse.as mentioned before - the game was much more stable in previous builds. the occasional crash but i could often play for hours.i am running on the following:macbook pro2.3 core i716GB ramnvidia geforce gt 750m 2048MBhope this info can help resolve my issue as i really want to play this game.thanks. Link to comment Share on other sites More sharing options...
Cad01 Posted January 29, 2015 Share Posted January 29, 2015 (edited) You are running out of memory as many of us. Unfortunately I don't know neither why this happens so often. Are you already playing with the lowest graph settings?By the way it is not mac specific:Game crashes during scene change (on Revert, Launch, etc) or some of the graphics (buttons/text) are glitched – [PARTIAL FIX][spoiler: PARTIAL FIX]This seems to be related to graphics settings and causes crashes when the game is switching scenes. I don’t think the cause is tracked down yet, but is sometimes linked to the resolution being set to max.I suffered a lot from this problem till I figured out that it is related to running at maximum resolution in windowed mode. This was not a problem for me in v0.23.0, but the following fixes have made this issue go away completely.Possible fixes:- Try running in full screen mode.- Reduce resolution away from max.- Run in frameless window (fake full screen) mode. Create a shortcut to KSP.exe and add the command flag “-popupwindow†The shortcut line should look something like “C:\Games\KSP Install\KSP.exe -popupwindowâ€ÂAlso, try reducing the texture quality down to Half or less. If you can't get to the main menu of KSP, edit the settings.cfg file with a plain text editor and look for the "TEXTURE_QALITY" line. Make it say "TEXTURE_QUALITY = 1". Restart KSP. Edited January 29, 2015 by Cad01 More info added Link to comment Share on other sites More sharing options...
Kersplattle Posted February 11, 2015 Share Posted February 11, 2015 Just an update to an earlier post of mine, KSP on OSX *seems* to have become more stable with the latest update to OSX to 10.10.2. Haven't had to reload the OS for couple of weeks now which is an improvement. Worth trying if you are experiencing a lot of problems and are on 10.10. Link to comment Share on other sites More sharing options...
Cad01 Posted February 11, 2015 Share Posted February 11, 2015 Found a strange line in the player.log's from posted crashes "GL: Detected 0 MB VRAM"Does anyone know if this really means that openGL don't see the VRAM? Link to comment Share on other sites More sharing options...
Goub Posted February 19, 2015 Share Posted February 19, 2015 Your KSP version: I am playing on Steam with the 1.0 versionYour Patcher version; I dont know what it isYour Operating System and version: Mac OS X Version 10.9.5Steps to cause the problem: For 2 weeks now, one of my saves gets corrupted and i can't resume any save because of it. I simply play the game, and when i launch it, i discover i can't "resume saved" anymore.Any error messages while Patcher is running: No error messages.I have looked around the forum and i know it comes from a corrupted save file. I looked up in the "persistent.sfs"I quickly go over it and find this:Progress { Body { Name = Kerbin Disabled = False MinHeightRange = -1500 MaxHeightRange = 6500 ClampHeight = 0 PaletteName = Default PaletteSize = 7 PaletteReverse = False PaletteDiscrete = False Map = CAABAAAA-----0AHQAAAD0AIBYD0AwACAOD-AOD-AOD-AOD-AOD-AOD-AOD-AOD-AOD-AOD-AOD-AOD-AOD-AOD-AOD-AOD. . . . . .AOD-AOD-AOD-AODNAAEACw__ } Body(the AOD-AOD is on several line)The same writing appears on the Body Mun and MinmusAny help? maybe guide to rewrite the save? if i could avoid having to restart another carrer that would be great!Thanks in advance for your help and your time! I love this game! Link to comment Share on other sites More sharing options...
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