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VAB Lag with Animation


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So here I am making this....

KKD2Jww.gif

Blender: No problem. Poly count, no problem, only 1,128 tris. Export FBX into Unity, no problem. Export through Part Tools into KSP, no problem. Start KSP, no problem (no errors). Start game, go into VAB, problem.

Selecting the part and trying to move it around generates MASSIVE lag. So I think to myself, maybe I messed up the colliders. Go back into Unity and turn off all of the colliders except for the base "housing". Export, start KSP, no change.

It has 110 frames running at 24fps. I'm using ModuleAnimateGeneric and ModuleDeployableSolarPanels, both work with MASSIVE lag in the VAB. Lag seems nominal on the launchpad, but unbearable in the VAB.

Any ideas?

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Edit: I've tried both ModuleAnimateGeneric and ModuleDeployableSolarPanels... not using both at the same time.

Edited by noonespecial
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too many colliders. You have generate colliders checked; which gets you about 30 colliders in the VAB... that will kill your frame rate. Turning them off in Unity won't prevent them from being exported to KSP. you have to remove the collider component in the hexagonal panes.

Edited by nli2work
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too many colliders. You have generate colliders checked; which gets you about 30 colliders in the VAB... that will kill your frame rate. Turning them off in Unity won't prevent them from being exported to KSP. you have to remove the collider component in the hexagonal panes.

And.... *facepalm* fixed. I was sure I double checked that, even said I double checked it. Meh, boy do I feel stupid now.

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