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Nobody's Planet - A Space and Planetary Survival game - In Development


Exclipse

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one of the engines looks like it comes from ksp..

Care to show me which one?

Engines can only look so many different ways ;) However I play KSP all the time and I do not know of a single one that looks anything like the engine in that screenshot.

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There was an engine in an earlier preview that I thought bore a very strong resemblance to a grayscale LV-909 (which is fine, since the 909 has a pretty generic look anyway). Nothing in that picture looks familiar, with the possible exception of the air intakes on top looking a bit like re-skinned B9 Variable Geometry Intakes. Seriously, though, none of that is a bad thing. :D

This game looks really cool! I can't wait until it's out.

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There was an engine in an earlier preview that I thought bore a very strong resemblance to a grayscale LV-909 (which is fine, since the 909 has a pretty generic look anyway). Nothing in that picture looks familiar, with the possible exception of the air intakes on top looking a bit like re-skinned B9 Variable Geometry Intakes. Seriously, though, none of that is a bad thing. :D

This game looks really cool! I can't wait until it's out.

Glad you are looking forward to it!

And a general statement here:

To be honest I would not be surprised if a lot of things looked similar to KSP and other games that base stuff on reality. Because for a lot of models, especially these early placeholder models (because yes 95% of the parts on that ship are simply placeholders because I have to prioritize) I simply run a Google search, like "aircraft air intakes" and you get a pile of pictures that B9 might have used for reference in his own models. Or "low profile landing rocket motor" we live in a world where things exist already, Nobody's Planet is connected to reality, just not grounded there, so you should expect things to have similarities to real life, and of course share similarities with other games also connected to reality.

The overall art direction of the game will steer things to look a good bit different, parts will look like things you would expect a rocket to have, but with a futuristic and rustic look as well. Basically think Firefly.

I think that is all I have on that and hopefully people can relax about trying to find similarities between this game and others. :)

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There was an engine in an earlier preview that I thought bore a very strong resemblance to a grayscale LV-909 (which is fine, since the 909 has a pretty generic look anyway). Nothing in that picture looks familiar, with the possible exception of the air intakes on top looking a bit like re-skinned B9 Variable Geometry Intakes. Seriously, though, none of that is a bad thing. :D

This game looks really cool! I can't wait until it's out.

so someone else thinks so?

Edited by megatiger78
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  • 2 weeks later...
To be honest we do not yet know how large battles will handle. Performance wise I expect larger battles to be 20 persons maybe a maximum of 40. Server hosts will probably want to have their servers cap at 40 players.

Graphics will be nice clean and simple, however this is a very physics intensive game, so I cannot say it will run super fast on an ancient system.

A great thing about our graphics style is that it does not require us to put a big effort into creating hyper realistic stuff. So we can focus more on performance and making things run smooth.

We will be letting people try a prototype soon(basically just waiting on Unity3D to release V4.6) so people will be able to check the game out and see how it runs on their computers and everything.

Okay please PM me with whatever i'd love to try it.

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Okay please PM me with whatever i'd love to try it.

Once the prototype is out I will post here, you will be able to find it on the NP forums.

That being said, base building has finally reached a functional state, which was one of the remaining big missing features.

So one of the only holes in the prototype right now is a feature in shipbuilding, I want to have symmetry building in before we let people try it out. Unfortunately getting symmetry to work properly has been a bit of a challenge.

Also, while it is certainly not necessary, I would like to have some sort of enemies in for people to encounter. As currently, you can put weapons on your ship, but there is not anything to obliterate with them, aside from your own buildings.

va9LLpJ.png

PB4kZCs.png

Which can get boring.

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  • 3 months later...
Well I am happy to say that development of this game has merged with another game with similar goals and gameplay! So while I have been silent for months, development will be receiving a surge in progress overall!

So does that mean that this is alive and well?

Great!

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So does that mean that this is alive and well?

Great!

Yes absolutely, the name will be changing probably, but the game play will remain mostly as previously described. One of the biggest changes is planet size though. Planets will be going from a maximum of 20km in diameter to 40 or larger.

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Yes absolutely, the name will be changing probably, but the game play will remain mostly as previously described. One of the biggest changes is planet size though. Planets will be going from a maximum of 20km in diameter to 40 or larger.

what game?

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  • 4 weeks later...

So development of Nobody's Planet has been completely merged with another game, and is now called Stars End. The current public source for information regarding development can be found at the following website. http://www.starsendonline.com/

This currently links to a dev blog and a portal for reaching the games forums which everyone is welcome to join, in our first multiplayer test (100 people) we will be letting active members of the game's forum participate.

There are many changes to the game, most obviously it is now considered an MMO, which means rather than a client hosted server structure, there will be a single server with additional ones added as the population dictates.

Other changes affect the building of ships and bases, which are both still big features, but have been changed significantly for performance reasons on such a large scale.

This is not the large media post I was hoping to get out. Instead I will create a new thread when the time comes.

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  • 2 weeks later...

This thread can be locked now, as I will no longer be using it to post updates on this game. As well it is technically dead :D

Even though a phoenix is rising from it's ashes!

EDIT: Actually if a mod could just change the title to "Stars End - A Space and Planetary Survival Adventure Game"

I would really appreciate it.

Main post updated.

Edited by Exclipse
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