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[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!


Ven

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What happened to the science lab iva posted in the beginning? Hate the fact that squad releases parts without iva.
If you really really want it, It's in the base models folder in the OP. You'll need to export it yourself though.

Is there any chance of an exported version of this being released? While it doesn't quite match the ISS ones, it's more like a science lab than what's planned for stock.

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Is there any chance of an exported version of this being released? While it doesn't quite match the ISS ones, it's more like a science lab than what's planned for stock.

Probably not, I can't stand the old lab IVA, and it uses five 1024x maps on top of that. Right now the Science lab IVA is suspended, at least until I finish the rest of the parts in the game.

I'm having an odd problem. Just after I installed Ven's Part Revamp, my LV-T30 shows up with the fairing attached, even before it's attached....

http://i.imgur.com/hQaYeoR.jpg

And once attached......

http://i.imgur.com/dMf08cP.jpg

Any ideas?

Thanks.

That may be caused by having more than one ModuleManager.DLL in your Gamedata folder, or if you've installed earlier versions of this mod, multiple config files editing the same part. remove all but the latest version of MM and if that dosn't work, delete the VenRevamp folder and reinstall.

I really love this mod; and I wondered if you could supply me/us with a list of the parts which are not compatible with stock?

Thanks!

All of the parts are similar in size to the stock parts, meaning that a stock craft won't have parts clipping or floating to an extreme degree.

Here's more mostly finished stuff (gauges, new docking ports, and Aero parts)

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Edited by Ven
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I'm having an odd problem. Just after I installed Ven's Part Revamp, my LV-T30 shows up with the fairing attached, even before it's attached.... http://i.imgur.com/hQaYeoR.jpg

And once attached...... http://i.imgur.com/dMf08cP.jpg

Any ideas?

That may be caused by having more than one ModuleManager.DLL in your Gamedata folder, or if you've installed earlier versions of this mod, multiple config files editing the same part. remove all but the latest version of MM and if that dosn't work, delete the VenRevamp folder and reinstall.

I'm afraid I'm having this exact issue as well. It's a shame because it prevents me from seeing all the awesome work! I searched through the thread and found a few traces of it going back into January; but I haven't figured out what is causing it. As you suggested, I double checked a few things (using file search and file compare tools to be certain):

  1. Checked for duplicates or multiple version of ModuleManager - only ModuleManager.2.5.10.dll
  2. Delete & Reinstall - did this, only note is that I discovered that the GitHub download and the Curse download differ by one file - the curse download has InlineRCS.mu in it where GitHub does not
  3. Check for "multiple config files editing the same part" - I have lots of this but ModuleManager typically handles that well - any guesses on types of conflicting changes I should look for? Maybe I should take a look at the in game part config for the LV-T30...

Here is the ModuleManager dumped (from the in game database) config for the LV-T30:


{
name = liquidEngine
module = Part
author = Ven
scale = 0.1
node_stack_top = 0.0, 7.21461, 0.0, 0.0, 1.0, 0.0
node_stack_bottom = 0.0, -7.27403, 0.0, 0.0, 1.0, 0.0
fx_exhaustFlame_blue = 0.0, -10.3, 0.0, 0.0, 1.0, 0.0, running
fx_exhaustLight_blue = 0.0, -10.3, 0.0, 0.0, 0.0, 1.0, running
fx_smokeTrail_light = 0.0, -10.3, 0.0, 0.0, 1.0, 0.0, running
fx_exhaustSparks_flameout = 0.0, -10.3, 0.0, 0.0, 1.0, 0.0, flameout
sound_vent_medium = engage
sound_rocket_hard = running
sound_vent_soft = disengage
sound_explosion_low = flameout
TechRequired = basicRocketry
entryCost = 1600
cost = 850
category = Engine
subcategory = 0
title = LV-T30 Liquid Fuel Engine
manufacturer = Jebediah Kerman's Junkyard and Spacecraft Parts Co
description = Although criticized by some due to its not unsignificant use of so-called "pieces found lying about", the LV-T series has proven itself as a comparatively reliable engine. The T30 model boasts a failure ratio below the 50% mark. This has been considered a major improvement over previous models by engineers and LV-T enthusiasts.
attachRules = 1,0,1,0,0
mass = 1.25
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 2
crashTolerance = 7
maxTemp = 3600
stagingIcon = LIQUID_ENGINE
MODULE
{
name = ModuleEngines
thrustVectorTransformName = thrustTransform
exhaustDamage = True
ignitionThreshold = 0.1
minThrust = 0
maxThrust = 215
heatProduction = 400
fxOffset = 0, 0, 0.8
PROPELLANT
{
name = LiquidFuel
ratio = 0.9
DrawGauge = True
}
PROPELLANT
{
name = Oxidizer
ratio = 1.1
}
atmosphereCurve
{
key = 0 370
key = 1 320
}
}
MODULE
{
name = ModuleJettison
jettisonName = fairing
bottomNodeName = bottom
isFairing = True
jettisonedObjectMass = 0.1
jettisonForce = 5
jettisonDirection = 0 0 1
}
MODULE
{
name = ModuleAnimateHeat
ThermalAnim = LV-Theat
}
MODULE
{
name = ModuleAlternator
RESOURCE
{
name = ElectricCharge
rate = 7
}
}
RESOURCE
{
name = ElectricCharge
amount = 0
maxAmount = 0
isTweakable = false
hideFlow = true
}
MODULE
{
name = CollisionFX
scrapeSparks = true
collisionSound = CollisionFX/Sounds/Bang1
scrapeSound = CollisionFX/Sounds/GroundSkid
sparkSound = CollisionFX/Sounds/SparkSqueal
}
MODEL
{
model = VenStockRevamp/Squad/Parts/Engine/LVT30
scale = 1.0, 1.0, 1.0
}
MODEL
{
model = ColorCodedCans/CCcoin1m
scale = 0.8, 0.8, 0.8
position = 0.0, 0.721461, 0.0
}
MODEL
{
model = VenStockRevamp/Squad/Parts/Engine/LVT30
}
}
PART

I'm going to bet that the three MODELs (Ven's, Stock, and ColorCodedCans) is the issue... pointing to ColorCodedCans being the conflicting offender. Though I'm surprised to see that the stock model wasn't deleted so perhaps there is an issue specific to deleting the existing model.


@author = Ven

!mesh = DELETE
MODEL {
model = VenStockRevamp/Squad/Parts/Engine/LVT30
}
@MODULE[ModuleAnimateHeat]
{
%ThermalAnim = LV-Theat
}
}
@PART[liquidEngine] { 

Getting tired of resolving conflicts but if I do I'll report back success/failure. Maybe this will help someone else though.

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Nice work Ven, really love the new flatter docking ports. Will you by chance rework the bi-tri-quad adapters? Take the Saturn V, could we get an adapter that is just the bottom part with the engine "nosecones" that simply slips over the preceding part?

Anyway, keep up the good work!

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Thought when CKAN came about it was not going to be a problem for the modders and the the CKAN thread was going to do all the work so should you post that in CKAN thread ?

EDIT- lol and O forgot about the pruning mod really people this is just to much lol you might ask in the pruning thread.

Edited by Mecripp2
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I'm afraid I'm having this exact issue as well. It's a shame because it prevents me from seeing all the awesome work! I searched through the thread and found a few traces of it going back into January; but I haven't figured out what is causing it. As you suggested, I double checked a few things (using file search and file compare tools to be certain):

...

I'm going to bet that the three MODELs (Ven's, Stock, and ColorCodedCans) is the issue... pointing to ColorCodedCans being the conflicting offender. Though I'm surprised to see that the stock model wasn't deleted so perhaps there is an issue specific to deleting the existing model.

Ven's MM cfg is correct, but Color Coded Canisters is adding a second copy of the model. You probably don't even need/want CCC if you're using Ven's parts -- try removing it from your install and see what happens.

- - - Updated - - -

Hello? Does anyone happen to have a working .bat file for pruning? The normal one is broken and I have no idea what the shortened paths that work are.

The batch file needs to be run from the same directory as KSP.exe. It won't work if it's in your GameData folder.

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Probably not, I can't stand the old lab IVA, and it uses five 1024x maps on top of that. Right now the Science lab IVA is suspended, at least until I finish the rest of the parts in the game.

That may be caused by having more than one ModuleManager.DLL in your Gamedata folder, or if you've installed earlier versions of this mod, multiple config files editing the same part. remove all but the latest version of MM and if that dosn't work, delete the VenRevamp folder and reinstall.

All of the parts are similar in size to the stock parts, meaning that a stock craft won't have parts clipping or floating to an extreme degree.

Here's more mostly finished stuff (gauges, new docking ports, and Aero parts)

http://imgur.com/a/ISQyJ

those airbrakes look very good :D

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Ven's MM cfg is correct, but Color Coded Canisters is adding a second copy of the model. You probably don't even need/want CCC if you're using Ven's parts -- try removing it from your install and see what happens.

Removing CCC fixed it for me. Thanks for quick response, somnambulist, and thank you to Ven for the great models!

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Probably not, I can't stand the old lab IVA, and it uses five 1024x maps on top of that. Right now the Science lab IVA is suspended, at least until I finish the rest of the parts in the game.

That may be caused by having more than one ModuleManager.DLL in your Gamedata folder, or if you've installed earlier versions of this mod, multiple config files editing the same part. remove all but the latest version of MM and if that dosn't work, delete the VenRevamp folder and reinstall.

All of the parts are similar in size to the stock parts, meaning that a stock craft won't have parts clipping or floating to an extreme degree.

Here's more mostly finished stuff (gauges, new docking ports, and Aero parts)

http://imgur.com/a/ISQyJ

These look great! Any chance you could do a deployable grid fin? I especially like the Docking Port, they look much better. What ever happened to the L-V2 and the LV-T15 Engines?

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All of the parts are similar in size to the stock parts, meaning that a stock craft won't have parts clipping or floating to an extreme degree.

Here's more mostly finished stuff (gauges, new docking ports, and Aero parts)

Thank you!

Love those new winglets!

(Are the airbrakes going to work with stock; that is, if I built a craft with airbrakes in a KSP install with stock revamp, would that craft file work with a clean install of KSP?)

Thanks!

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Ven's MM cfg is correct, but Color Coded Canisters is adding a second copy of the model. You probably don't even need/want CCC if you're using Ven's parts -- try removing it from your install and see what happens.

- - - Updated - - -

The batch file needs to be run from the same directory as KSP.exe. It won't work if it's in your GameData folder.

It is in the same folder as ksp.exe.

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Ven's MM cfg is correct, but Color Coded Canisters is adding a second copy of the model. You probably don't even need/want CCC if you're using Ven's parts -- try removing it from your install and see what happens.

Thank you. And yes, removing Color Coded Cans was my next debugging step - sadly I was planning to do the opposite - Color Coded Cans (and Fuel Tanks Plus) instead of Vens tanks. I had manually removed Vens tanks but had forgotten that Color Coded Cans modifies the Engine's Models as well. So to do what I was expected I'd have to manually modify Color Coded Cans as well as Vens. It's just a lot of manual work and then more work for every update. It's a sick trap I easily get sucked into... you might say I even find it fun but it seems I never play the game. :-p

And you're right, I now see that Color Coded Cans is what adds the stock Model to the config. The stock config uses the old "mesh = model.mu" method. Which Ven correctly deletes.

Anywho - good debug work - and thank you for the suggestion.

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Thank you!

Love those new winglets!

(Are the airbrakes going to work with stock; that is, if I built a craft with airbrakes in a KSP install with stock revamp, would that craft file work with a clean install of KSP?)

Thanks!

You'll run into the same problem as any other mod added part. Swapping between stock and VSR works as you don't lose any parts, only retexture/remodel, but going from VSR to stock, you may have some issues as Ven adds some parts which simply don't exist in stock.

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8tQRDpq.jpg

Can anyone help with this? I'm not sure why the fuel duct is doing this. Also, I'm having problems with all the parts in general. When I attach something to a command structure, they sort of fuse, and I can't grab the added part. After that, I can't add anymore pieces to the command part, it just doesn't attach when I left click.

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Probably not, I can't stand the old lab IVA, and it uses five 1024x maps on top of that. Right now the Science lab IVA is suspended, at least until I finish the rest of the parts in the game.

I made it work-(Mostly, light is still spilling out from the inside, and the props I added are refusing to load...)

Would I be able to put it up for download? ('m not going to claim modelling was my work, but some might like it.)

jJCSEue.png

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http://i.imgur.com/8tQRDpq.jpg

Can anyone help with this? I'm not sure why the fuel duct is doing this. Also, I'm having problems with all the parts in general. When I attach something to a command structure, they sort of fuse, and I can't grab the added part. After that, I can't add anymore pieces to the command part, it just doesn't attach when I left click.

Can you give me a list of mods that your using? have you tried disabling Texture Replacer? Have you deleted the Venrevamp folder and re-installed it?

I made it work-(Mostly, light is still spilling out from the inside, and the props I added are refusing to load...)

Would I be able to put it up for download? ('m not going to claim modelling was my work, but some might like it.)

http://i.imgur.com/jJCSEue.png

Go ahead.

More stuff that I left out or just made:

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