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See through textures


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Press "N" when in the object view in Blender, expand the "Shading" section of the window that shows up, and check the box that says "Backface Culling." That will show you if faces are not oriented correctly.

After that, just select all faces in edit mode and do ctrl+N (I think) to recalculate all faces to be oriented the same way. If there are still faces that need to be flipped, select those ones, go into the Shading/UVs tab on the left side of the object window and click on the button that says "Flip Direction" to make the faces flip.

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