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[PLUGIN, PARTS 14.0+] MultiJointPart Framework 0.4.1


sarkun

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My editing have zero chance to cause such extended problems, i belive is just a problem with 0.15 that must be addressed by the author.

You\'re probably right. I ended up having to take the rotors off my space station. This, however, made it light enough to get into kerbostationary orbit!

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Maybe it\'s just me but i found the MJP lander legs near useless because on landing they sink into the ground more often than not.

But because they look so nice i set out to try and fix it, with success.

I manually edited the .dea file of MJPLeg1 to increase the size of the collider:

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Are you using MJP_0.4.1_FIX?

http://kerbalspaceprogram.com/forum/index.php?topic=9017.msg202404#msg202404

Have a bunch of cfgs in \PluginData\pksmultijointobject\?

improved version of MJPLeg1 with enlarged colliders: no more floating a couple of inches above the ground, and no sinking into the ground:

those are sexy legs

(MJPLeg1.cfg goes into \PluginData\pksmultijointobject\)

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