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How can i fix this error


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When i press m while in flight, my game crashes.

This is my full output stack trace. that's within the output log.

my major problem is at the bottom.

========== OUTPUTING STACK TRACE ==================

(0x0100D554) (ksp): (filename not available): AnimationEvent::Transfer<StreamedBinaryRead<1> > + 0x148734
(0x00C9D4E9) (ksp): (filename not available): Behaviour::Transfer<SafeBinaryRead> + 0x2fff9
(0x00CACBC7) (ksp): (filename not available): Behaviour::Transfer<SafeBinaryRead> + 0x3f6d7
(0x00CAE00A) (ksp): (filename not available): Behaviour::Transfer<SafeBinaryRead> + 0x40b1a
(0x00DCD420) (ksp): (filename not available): Behaviour::Transfer<SafeBinaryRead> + 0x15ff30
(0x0473BFEC) (Mono JIT code): (filename not available): (wrapper managed-to-native) UnityEngine.Texture2D:INTERNAL_CALL_Compress (UnityEngine.Texture2D,bool) + 0x2c (0473BFC0 0473C007) [02D14E70 - Unity Root Domain] + 0x0
(0x0473BFAE) (Mono JIT code): (filename not available): UnityEngine.Texture2D:Compress (bool) + 0x16 (0473BF98 0473BFB3) [02D14E70 - Unity Root Domain] + 0x0
(0x0473B8A0) (Mono JIT code): (filename not available): MBMReader:ReadTexture2D (byte[],System.IO.BinaryReader,bool&) + 0x3d0 (0473B4D0 0473B932) [02D14E70 - Unity Root Domain] + 0x0
(0x0473AE00) (Mono JIT code): (filename not available): MBMReader:Read (string,bool&) + 0x88 (0473AD78 0473AEBA) [02D14E70 - Unity Root Domain] + 0x0
(0x0473AC70) (Mono JIT code): (filename not available): DatabaseLoaderTexture_MBM/:MoveNext () + 0x50 (0473AC20 0473AD5C) [02D14E70 - Unity Root Domain] + 0x0
(0x046B44C1) (Mono JIT code): (filename not available): (wrapper runtime-invoke) <Module>:runtime_invoke_bool__this__ (object,intptr,intptr,intptr) + 0x41 (046B4480 046B452A) [02D14E70 - Unity Root Domain] + 0x0
(0x100F00B6) (mono): (filename not available): (function-name not available) + 0x0
(0x1005D6DF) (mono): (filename not available): (function-name not available) + 0x0
(0x00C95C38) (ksp): (filename not available): Behaviour::Transfer<SafeBinaryRead> + 0x28748
(0x00D309F5) (ksp): (filename not available): Behaviour::Transfer<SafeBinaryRead> + 0xc3505
(0x00D30B7E) (ksp): (filename not available): Behaviour::Transfer<SafeBinaryRead> + 0xc368e
(0x00D309A1) (ksp): (filename not available): Behaviour::Transfer<SafeBinaryRead> + 0xc34b1
(0x00C8556D) (ksp): (filename not available): Behaviour::Transfer<SafeBinaryRead> + 0x1807d
(0x00C857A3) (ksp): (filename not available): Behaviour::Transfer<SafeBinaryRead> + 0x182b3
(0x00C877E1) (ksp): (filename not available): Behaviour::Transfer<SafeBinaryRead> + 0x1a2f1
(0x00C88BAB) (ksp): (filename not available): Behaviour::Transfer<SafeBinaryRead> + 0x1b6bb
(0x00DE22E2) (ksp): (filename not available): Behaviour::Transfer<SafeBinaryRead> + 0x174df2
(0x046B435F) (Mono JIT code): (filename not available): (wrapper managed-to-native) UnityEngine.MonoBehaviour:StartCoroutine_Auto (System.Collections.IEnumerator) + 0x2f (046B4330 046B439C) [02D14E70 - Unity Root Domain] + 0x0
(0x046B431C) (Mono JIT code): (filename not available): UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) + 0x14 (046B4308 046B4321) [02D14E70 - Unity Root Domain] + 0x0
(0x046BF8F7) (Mono JIT code): (filename not available): GameDatabase/:MoveNext () + 0x18df (046BE018 046C0907) [02D14E70 - Unity Root Domain] + 0x0
(0x046B44C1) (Mono JIT code): (filename not available): (wrapper runtime-invoke) <Module>:runtime_invoke_bool__this__ (object,intptr,intptr,intptr) + 0x41 (046B4480 046B452A) [02D14E70 - Unity Root Domain] + 0x0
(0x100F00B6) (mono): (filename not available): (function-name not available) + 0x0
(0x1005D6DF) (mono): (filename not available): (function-name not available) + 0x0
(0x00C95C38) (ksp): (filename not available): Behaviour::Transfer<SafeBinaryRead> + 0x28748
(0x00D309F5) (ksp): (filename not available): Behaviour::Transfer<SafeBinaryRead> + 0xc3505
(0x00D30B7E) (ksp): (filename not available): Behaviour::Transfer<SafeBinaryRead> + 0xc368e
(0x00D309A1) (ksp): (filename not available): Behaviour::Transfer<SafeBinaryRead> + 0xc34b1
(0x00C8556D) (ksp): (filename not available): Behaviour::Transfer<SafeBinaryRead> + 0x1807d
(0x00C857A3) (ksp): (filename not available): Behaviour::Transfer<SafeBinaryRead> + 0x182b3
(0x00C6F0AE) (ksp): (filename not available): Behaviour::Transfer<SafeBinaryRead> + 0x1bbe
(0x00CFF587) (ksp): (filename not available): Behaviour::Transfer<SafeBinaryRead> + 0x92097
(0x00D73E4B) (ksp): (filename not available): Behaviour::Transfer<SafeBinaryRead> + 0x10695b
(0x00D7566B) (ksp): (filename not available): Behaviour::Transfer<SafeBinaryRead> + 0x10817b
(0x00FDE948) (ksp): (filename not available): AnimationEvent::Transfer<StreamedBinaryRead<1> > + 0x119b28
(0x01013830) (ksp): (filename not available): AnimationEvent::Transfer<StreamedBinaryRead<1> > + 0x14ea10
(0x74B28543) (KERNEL32): (filename not available): BaseThreadInitThunk + 0xe
(0x76F2AC69) (ntdll): (filename not available): RtlInitializeExceptionChain + 0x85
(0x76F2AC3C) (ntdll): (filename not available): RtlInitializeExceptionChain + 0x58


========== END OF STACKTRACE ===========

Edited by vexx32
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