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The Kerbol System rendered In cycles {WARNING LARGE IMAGES}


Dooz

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So I wanted to make the KSP Planets in cycles So far I only made Jool and kerbin.

Jool And eve duna and laythe's surface, and Minmus

Joolrender%20cycles.png

Kerbin

Kerbinrrender.png?dl=0

Eve

everender.png?dl=0

This is the new one its much better than the previous Which used a smoke simulation and this one uses a venus cloud map tinted purple and given a glow.

Duna Ike uses A procedural surface On this one I feel like the particle system stars are not gonna Cut it here

Dunarender.png?dl=0

Laythe's surface

Laythe%20surface%20render.png?dl=0

My masterpiece. I had issues with sand although the solution was easy. Make a beige Blank texture and just add some noise to it.

Minmus

Minmus%20render.png?dl=0

I wanted to go into more Detail with Minmus because its a Small Moon this uses a space engine Texture and height I think it Works out, Kerbin is represented by a blue dot Because Minmus is faraway.

Sentar From Krag's Planetfactory

Sentar%20render.png?dl=0

First attempt at Planetary rings 20000 particles used Some computers were Harmed in the making of this..

Eeloo Is next.

All renders that have Jool in it I credit thesonicgalaxy for the texture.

Feel free to use these for Desktop background or any private use.

Edited by Dooz
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I really like your surface Laythe picture with Jool on the horizon. Was that a procedural texture on Jool?

I used the texture from better atmospheres. I am shameless

Edited by Dooz
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Jool shouldn't be so dark against Laythe's sky. It looks like Jool is in front of Laythe's atmosphere, not the other way around. Here's the Moon for reference. Notice how the blue sky washes out the shadows. You could probably render Jool separately from the rest of the scene (no Jool in the first render, black sky/ground/water in the second) and blend them together in whatever image editor you have (use Screen, Add, or Linear Dodge blendmodes). Personally, I prefer Blender Internal over Cycles because it's easier to make atmospheres (use a volume or surface with Fresnel transparency) and renders don't take anywhere near as long.

Well, brightness of Jool may vary from screen to screen. I like Cycles, the renders maybe long but makes good renders, the laythe render took 7ish minutes But i do see what you mean I was not aiming for total Realism. rendering it as separate images has its downsides like No water reflection. Thank you for Criticism.

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