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Infernal Robotics: corrupted parts?


DeepSpaceDutch

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Disclaimer: no screenshots yet, will post some when I get home if needed.

So I'm doing an Easter Egg hunt around Kerbin with a big airplane that is outfitted with a Karbonite refinery and a deploy able rover using Infernal Robotics. To deploy the rover I made a boom using IR consisting of a rail, hinge and a piston with a Jr. Docking port at the end. It works great when deploying and grabbing my little rover.

I just landed at my third anomaly (strange sand colored structures ;) ), got the rover out, did some xploring, drove back, aligned with the docking port on the boom and lowered the boom gently towards the rover. After a bit of shacking it seemed they connected normally (like they did during testing and at the previous anomaly sites), but when I started retracting and folding the boom things looked a bit broken. Everything is still connected, however the rail doesn't respond anymore and the piston seems to have "inverted" (difficult to explain, will get a screenshot up in a few hours). The hinge still works but the 0 degree point seems to have shifted.

Any easy way to fix this? Maybe editing the save file? I really do not want to start this mission again after countless hours of flying :)

Mods used:

- Infernal Robotics

- MechJeb

- Lazor DockingCam

- Izzy's Toolbar

- Karbonite

- ScanSat

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To deploy the rover I made a boom using IR consisting of a rail, hinge and a piston with a Jr. Docking port at the end.

From the IR thread:

Things to remember and future plans

  1. Do not dock two crafts together with docking ports attached to pistons. Sure it's cute but it will screw up one of your craft's piston and will do really crazy things. It's a bug, I know about it.

I guess it's generally a good idea not to mix IR parts with docking ports. :P

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  • 8 months later...

Hi all,

Similar problem and similar parts.

I have more but this ones are the suspects

Mods used:

- Infernal Robotics

- Karbonite

and the same docking port, but the strange this is the same ship have the normal docking port on the same type of set up and the dam thing works fine.

The similar thing in this error is the Jr docking port.

BEFORE

dockport.jpg

AFTER

dockport2.jpg

As you can see is broken and if I use it more it becomes debris.

Best regards to all

PS; full images

http://www.custume-server.com/up/uploads/dockport.1.jpg

http://www.custume-server.com/up/uploads/dockport2.2.jpg

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Hi all,

Similar problem and similar parts.

I have more but this ones are the suspects

Mods used:

- Infernal Robotics

- Karbonite

and the same docking port, but the strange this is the same ship have the normal docking port on the same type of set up and the dam thing works fine.

The similar thing in this error is the Jr docking port.

BEFORE

http://www.custume-server.com/up/uploads/dockport.jpg

AFTER

http://www.custume-server.com/up/uploads/dockport2.jpg

As you can see is broken and if I use it more it becomes debris.

Best regards to all

PS; full images

http://www.custume-server.com/up/uploads/dockport.1.jpg

http://www.custume-server.com/up/uploads/dockport2.2.jpg

Didn't you read the post two posts above you?

Also semi-necro, the thread is a bit old, but not REAL old.

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  • 2 weeks later...

Still some thing I haven't tried yet: when the two vessels undock, and the IR parts were never used while they were docked, will they reverted to their original intended behaviour after the undock? I'm just thinking whether IR parts may still be of use to support docking to static objects, like Rovers to Munbases, either by moving the dockingport on the base or by adjusting the height of the rover.

I was also thinking of a folding ramp on the base, with a docking port on the bottom of the rover, allowing the rover to drive on top of the base, which would have a dockingport there instead (all my attempts to launch a rigid ramp spun out of control I'm afraid).

TESTED:

After undocking two vessels, IR parts behaved normal. At least for me. For now. :rolleyes:

Edited by Juicy
tested
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