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Change of stupidity/courage after events.


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A social system will come sometime in the future and those values will have some importance I hope.

It would be nice f a kerbal could get dumber by constantly falling on his head or other ways rendering himself unconscious.

Kerbals often fall on their heads, so it should affect their stupidity after let's say one step increment every 20 or 50 accidents.

The same thing with their courage. Collisions with debris, other objects, hard landings/lithobraking, pieces of air/spacecraft ripping of, steep reentry angles, long visits on other planets(months or years).

More courage after successful missions, experiments that give many science points(could also increase intelligence.

But it should however have a larger impact since accidents don't happen as often as kerbals getting unconscious.

I know that Squad is working on something like this, but I don't know the details and I just wanted to add some ideas.

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