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Orbital shipyard.


KHTRE

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Quantity of parts: 1008

Crew: 1-24

You can create rockets (huge if you wish) on the orbit.

The shipyard is going to orbit (no cheats).

Download: https://www./?4lud5a85ebttkn1

My other crafts:

Mega space duck http://forum.kerbalspaceprogram.com/threads/93401-Mega-space-duck

Bigfoot http://forum.kerbalspaceprogram.com/threads/93395-Bigfoot

Kraken http://forum.kerbalspaceprogram.com/threads/93399-Kraken-is-so-cool

Orbital shipyard http://forum.kerbalspaceprogram.com/threads/93398-Orbital-shipyard

The Arrow http://forum.kerbalspaceprogram.com/threads/93396-The-Arrow

Drop pods with tanks http://forum.kerbalspaceprogram.com/threads/92673-Drop-pods-with-troopers-and-tanks

The Destructor http://forum.kerbalspaceprogram.com/threads/92674-The-Destructor-Cruiser-from-Laythe

Semi automatic carabine http://forum.kerbalspaceprogram.com/threads/92578-Semi-automatic-carbine

Supernova generator: http://forum.kerbalspaceprogram.com/threads/91891-Supernova-generator

Vsemupezdes http://forum.kerbalspaceprogram.com/threads/91888-Vsemupezdes

Emperor's sword http://forum.kerbalspaceprogram.com/threads/91898-Missile-cruiser-The-Emperor-s-sword

Agamemnon http://forum.kerbalspaceprogram.com/threads/91875-Babylon-5-Agamemnon

Villa on Laythe http://forum.kerbalspaceprogram.com/threads/91895-Three-storey-villa-on-Laythe

Omega -1 http://forum.kerbalspaceprogram.com/threads/91876-Omega-1

Thor http://forum.kerbalspaceprogram.com/threads/91890-Thor-Multiple-rocket-launcher

Carrier 78-KP http://forum.kerbalspaceprogram.com/threads/91824-Carrier-78-KP

Missile cruiser with gravity http://forum.kerbalspaceprogram.com/threads/92026-Missile-cruiser-with-artificial-gravity?p=1376977#post1376977

The Jaws http://forum.kerbalspaceprogram.com/threads/92027-The-Jaws?p=1376998#post1376998

Drop pods carrier http://forum.kerbalspaceprogram.com/threads/92418-Droppods-carrier

Futurama http://forum.kerbalspaceprogram.com/threads/92395-Futurama

The Fearless http://forum.kerbalspaceprogram.com/threads/92398-Cruiser-The-fearless

SGA Jumper http://forum.kerbalspaceprogram.com/threads/92417-SGA-Jumper

Edited by KHTRE
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You inspired me to think about something similar, but simpler.

Assuming that all I want to build are simple crew-transfer craft made up of three 2.5m modules:

1) Command Pod (a selection of pods with parachutes, docking port, etc)

2) Fuel Section (a selection of Liquid fuel, RCS only, ect)

3) Selection of Engine or engine clusters

Since the modules would all have the large docking port on either end, the tug can assemble the craft head-on, rather than perpendicular.

I would personally find it much easier to dock that way than trying to assemble the craft sideways. My RCS kung-fu is lacking!

Yeah, still slower than just launching from KSC - but it might be fun to construct simple transfer craft like this occasionally! :)

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Actually, since it would serve no practical purpose other than saying "I did this complicated and awesome thing" (something that could be said, by extension, of all of KSP), I would actually make it more complicated, and use crewed MMUs to move things around. That is how I offload fuel tanks...

REyO5Kf.png

Which are basically torque-less RCS groups I can dock to Jr. docking ports. Put between two and four around the CoM of the payload, and I can move mountains with them (at least big reds). For PoV options, BTW, you could always click "control from here" in the docking port of your choosing, so I don't get that last comment.

Rune. Good job on the shipyard, it's a nice idea!

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