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Improved building/Reduced Part Scrolling


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I understand that this is considered to be on the "do not post" list, but this is not simply "change the order so that part X is before part Y and Z"

1.

Currently fuel tanks and engines are grouped into one tab, propulsion. Also, the Jet fuselage and structural piece are in separate tab, which can become slightly confusing. I would recommend splitting up the engines and fuel tanks into two different tabs (something like propulsion and tanks, engines and containers, etc.)

2.

In addition to this, you could right-click and select if you wanted the part to be a structural piece, LFO, etc. (much like the b9 mod does things)(http://forum.kerbalspaceprogram.com/threads/92630-0-24-2-B9-Aerospace-Release-5-2-1-(updated-07-09-14))

3.

Lastly, if you devs don't like the ideas mentioned above with right clicking to change the part, it you could have it so that when the "tweakable fuel sliders" are set to 0, the part turns into a structural piece that would be lighter then an empty fuel tank (but cant change fuel)

Thanks your consideration, and good luck further developing the game!:cool:

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1. I like it the way it is right now, i don't have any trouble while finding engines and tanks. May just be experience with the parts tab, i don't know

2. That's a nice idea actually

3. What's the point? You can just find the structural part and replace the tank! Although some shorter versions of the structural part (The cylinder one) would be nice.

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1. I like it the way it is right now, i don't have any trouble while finding engines and tanks. May just be experience with the parts tab, i don't know

2. That's a nice idea actually

3. What's the point? You can just find the structural part and replace the tank! Although some shorter versions of the structural part (The cylinder one) would be nice.

Thanks for the reply SlimeCrusher!:cool:

1.

Squad Has mentioned that once they get more of the core game down, they will add many more parts. the parts we have now are more "Hey this Version works! This is what it does! Come play early access!" (Which I love, don't get that wrong). this is because the head dev (his name currently escapes my mind) does not want to have to scroll through hundreds (possibly even a thousand) part config's to change one value (this accelerates core game updates. Yay!). I want to put this idea out now so that squad could implement this not before they have a ton more parts. [Also, I recently played with b9, and its weird that the fuselages are in structural. Hence#2 (which i "stole/borrowed" from the b9 pack)

3.

I was just thinking when I typed the post an i thought that that would be a good alternative to right clicking if right clicking doesn't work out for some reason

Edited by tuckjohn
Formating
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Most of those problems could be solved by changing the category in part.cfgs. Some parts are really in the wrong category, eg. the stock ion drive.

A separate tab for fuels would be really really helpful.

I've spent hours looking for a specific part, then finding it later somewhere where I least have expected it.

edit: a favourite parts tab, that you could structure by drag & drop would be awesome. the subpart-tab is not fitted for such a thing.

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edit: a favourite parts tab, that you could structure by drag & drop would be awesome. the subpart-tab is not fitted for such a thing.

I agree- a favorite parts tab for new players would be awesome (Ive played KSP for a total of at least 150 hours, so I know where all the parts are. But i would agree with you that there are a few parts that are slightly miscatoigorized)

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