esinohio Posted September 12, 2014 Share Posted September 12, 2014 (edited) Shut down for now. Thanks so much for all the positive comments left here over the years. I only picked up Blender in an effort to rehab my hand after an accident. I've met so many great people here in this community during this process and will continue to enjoy all the wonder stuff you all manage to post in these fan works pages, just in lurk mode. Edited March 21, 2017 by esinohio Link to comment Share on other sites More sharing options...
astropapi1 Posted September 12, 2014 Share Posted September 12, 2014 Ah, you finally textured the puddle. Nice! Link to comment Share on other sites More sharing options...
Thomas988 Posted September 12, 2014 Share Posted September 12, 2014 Nice work! Link to comment Share on other sites More sharing options...
esinohio Posted September 13, 2014 Author Share Posted September 13, 2014 Some more goings on. One is completely lacking textures while the other has a basic pass with some colors. Texturing for the exhaust cone and various pipes will come next along with getting the colors/metals done properly. That should make it pop a bit more. Maybe add some brackets here and there? Javascript is disabled. View full album Link to comment Share on other sites More sharing options...
Thomas988 Posted September 13, 2014 Share Posted September 13, 2014 Hey, that's awesome! Link to comment Share on other sites More sharing options...
esinohio Posted September 14, 2014 Author Share Posted September 14, 2014 Made some progress on the LV-N. Low samples to save some time on the two with lighted backgrounds. Added some glow to the reaction chamber to mimic what it looks like in operation. Would love suggestions!Javascript is disabled. View full album Link to comment Share on other sites More sharing options...
CG_Kerbin Posted September 14, 2014 Share Posted September 14, 2014 That's really cool keep up the great work Link to comment Share on other sites More sharing options...
Thomas988 Posted September 14, 2014 Share Posted September 14, 2014 These are AWESOME! Link to comment Share on other sites More sharing options...
esinohio Posted September 15, 2014 Author Share Posted September 15, 2014 (edited) Jeb rolling his Spaceplane out for a spin. Managed to get some blur/distortion behind the engine. Animating that was fun. Other shots show Jeb a bit closer in the cockpit with the open canopy, will work on getting one of those up soon. Edited September 15, 2014 by esinohio Link to comment Share on other sites More sharing options...
esinohio Posted September 15, 2014 Author Share Posted September 15, 2014 Started work on the LV-T30. Completely untextured currently. Also the exhaust cone needs a ton of work (More ridges, spacing issues resolved, and a generally longer and more cone shaped look) but the model is taking shape rather well I think.I would love some advice from anyone in the know on the best way to tackle those ridges in the cone. Should I model them or maybe use a texture to achieve the ribbed surface look? Any and all advice is welcome!!! Link to comment Share on other sites More sharing options...
esinohio Posted September 16, 2014 Author Share Posted September 16, 2014 Work continues on the LV-T30. Reworked exhaust cone. Added some scaring to the engine housing and exhaust cone. I think it might be to much on the housing, would love opinions. Tried out a ridged texture on the cone and I think that came out ok. More texturing to go! Link to comment Share on other sites More sharing options...
esinohio Posted September 17, 2014 Author Share Posted September 17, 2014 A bit more texturing on the exhaust nozzle and engine housing. Gave the housing a scared and rusted look. The top plate has some odd streaking I'm working on loosing and the edges appear a bit to sharp in my opinion. Next comes work on the various pipes, the ID plaque on the front, and finally the upper connection housing. How is it looking? Link to comment Share on other sites More sharing options...
esinohio Posted September 18, 2014 Author Share Posted September 18, 2014 Yet more texturing and we get the following. I have yet to slide the writing behind the rust on the plaque. Well, I had it done and was admiring the results and quickly learned a hard lesson using Blender... Crash! Save often. So here is a render before the writing was added. Link to comment Share on other sites More sharing options...
longbyte1 Posted September 18, 2014 Share Posted September 18, 2014 Did you see my recent render of that rocket engine I was working on? It has a striking similarity to your Rockomax, especially the stripes at the top. (I dunno, I guess we were thinking the same thing ) Link to comment Share on other sites More sharing options...
esinohio Posted September 18, 2014 Author Share Posted September 18, 2014 Did you see my recent render of that rocket engine I was working on? It has a striking similarity to your Rockomax, especially the stripes at the top. (I dunno, I guess we were thinking the same thing )Awesome! Hey... where did you find that nice clean stripe? I wildly stabbed in the dark with Gimp to make some terrible stripes on my first one. Yours look much better than mine on that first render I think. Link to comment Share on other sites More sharing options...
longbyte1 Posted September 18, 2014 Share Posted September 18, 2014 Awesome! Hey... where did you find that nice clean stripe? I wildly stabbed in the dark with Gimp to make some terrible stripes on my first one. Yours look much better than mine on that first render I think.Easy, just use the ColorRamp and set the value to "Wave Texture". Link to comment Share on other sites More sharing options...
esinohio Posted September 18, 2014 Author Share Posted September 18, 2014 Easy, just use the ColorRamp and set the value to "Wave Texture".Thank you so much for that tip! I'm still learning and really enjoy getting those kinds of tips. So now of course I'm going to have to dive head long into that color ramp node documentation. I should have a while ago, it's used all over. Link to comment Share on other sites More sharing options...
esinohio Posted September 19, 2014 Author Share Posted September 19, 2014 Playing around in Gimp/Blender. Thought I'd have a go at a simple gas giant type planet. Link to comment Share on other sites More sharing options...
esinohio Posted September 19, 2014 Author Share Posted September 19, 2014 Yet more mucking about in Blender and Gimp. Is this a passable Jool? Link to comment Share on other sites More sharing options...
esinohio Posted September 19, 2014 Author Share Posted September 19, 2014 Made a cheesy background image of sorts with a KSP logo. Added a simple Ion probe for some fun. Next I think I'll give a surface picture a go or another planetary picture with a hard surface. Maybe Laythe? Link to comment Share on other sites More sharing options...
longbyte1 Posted September 20, 2014 Share Posted September 20, 2014 Looks great (except the logo, which is occluding a third of Jool's beautiful "surface" ). There are some (complicated) node setups out there that let you add a very nice glow effect to your planet. Or you can use Volume Scatter, your choice. Link to comment Share on other sites More sharing options...
esinohio Posted September 20, 2014 Author Share Posted September 20, 2014 Looks great (except the logo, which is occluding a third of Jool's beautiful "surface" ). There are some (complicated) node setups out there that let you add a very nice glow effect to your planet. Or you can use Volume Scatter, your choice.I just used the compositer to add a slight glow to the planet. Think I should add more? Link to comment Share on other sites More sharing options...
longbyte1 Posted September 20, 2014 Share Posted September 20, 2014 I just used the compositer to add a slight glow to the planet. Think I should add more?Not a lot more to add to the scene. You should make the Jool texture more vibrant, as if there really were numerous gases floating about in layers. Link to comment Share on other sites More sharing options...
esinohio Posted September 20, 2014 Author Share Posted September 20, 2014 A slightly reworked Jool with some more definition among the could layers. How does it look? Link to comment Share on other sites More sharing options...
longbyte1 Posted September 20, 2014 Share Posted September 20, 2014 Looks better. Jool looks like a circle rather than a sphere, though. Link to comment Share on other sites More sharing options...
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