SemiaCloud Posted April 20, 2015 Share Posted April 20, 2015 When will it be updated to 0.90? Link to comment Share on other sites More sharing options...
Pachi3080 Posted April 30, 2015 Share Posted April 30, 2015 We need this for 1.0 now... ;3; Link to comment Share on other sites More sharing options...
Riverey Posted May 1, 2015 Share Posted May 1, 2015 Agree!Pleeease=) Link to comment Share on other sites More sharing options...
Aakurb Posted May 5, 2015 Share Posted May 5, 2015 Just hope this awesome mod will get updated for 1.0.x Link to comment Share on other sites More sharing options...
Fel Posted May 5, 2015 Share Posted May 5, 2015 What is broken?I mean, I know that kerbalEVAfemale is going to need to be added; but just the kerbals not dying due to spawning? Link to comment Share on other sites More sharing options...
Fel Posted May 6, 2015 Share Posted May 6, 2015 Okay, fixedJust patching, so I added the female kerbalEVA to the loader, and fixed the bug with the command pods; post any other issues that come up. Link to comment Share on other sites More sharing options...
curiousepic Posted May 6, 2015 Share Posted May 6, 2015 Would love to try/test, could we get a compiled version? Link to comment Share on other sites More sharing options...
Fel Posted May 6, 2015 Share Posted May 6, 2015 I really should follow mod distribution standards... fixed packaging issues. Link to comment Share on other sites More sharing options...
curiousepic Posted May 6, 2015 Share Posted May 6, 2015 Thanks - no issues so far. Having a lot of fun with a whole band of Kerbals crawling over each other like ants!Brief feature request - the ability to hide the patrol route lines, even if only from the F2 hide-hud mode. Link to comment Share on other sites More sharing options...
ev0 Posted May 7, 2015 Share Posted May 7, 2015 Thanks Fel for the patch! I'm glad Kerbals can die again. Seems to work normally otherwise. One thing - KIS now has the ability to remove the helmet, like your mod. Would you think of checking if the player has KIS installed and then removing the redundant option, or will you just keep it as is? Link to comment Share on other sites More sharing options...
Fel Posted May 10, 2015 Share Posted May 10, 2015 (edited) Thanks - no issues so far. Having a lot of fun with a whole band of Kerbals crawling over each other like ants!Brief feature request - the ability to hide the patrol route lines, even if only from the F2 hide-hud mode.Okay, right now I'm just looking at source code... and I think EVAFollower/PluginData/EvaFollower/Config.cfgShowDebugLines = falseworks for now.I don't think it'll be terribly difficult to make that "toggled" with F2... (though, it would be better to hunt down the variable that indicates if the GUI is hidden and to hunt down the keyboard map... being lazy and just binding it to F2 should be fine.)Eventually, that NEEDS to be changed to check if the UI is hidden; if you press f2, escape and resume, you can cause the debuglines to show when the gui is hidden and not when it is not hidden.Thanks Fel for the patch! I'm glad Kerbals can die again. Seems to work normally otherwise. One thing - KIS now has the ability to remove the helmet, like your mod. Would you think of checking if the player has KIS installed and then removing the redundant option, or will you just keep it as is?No... there's no decent way to do that. If I check to see if KIS loaded a value, that value can eventually be removed OR KIS may not load before this plugin. If I check to see if KIS is in a particular directory I create problems with people who organize their mods (a.k.a. me... I hate when mods force themselves in a very specific directory structure).I think it should be easier, and more portable, just to add an option to the config file to toggle that field.Also added in another line in the config.cfg to allow hiding the "loading kerbals" text.Okay, fixed (either link works so) Edited May 10, 2015 by Fel Link to comment Share on other sites More sharing options...
ev0 Posted May 12, 2015 Share Posted May 12, 2015 I think it should be easier, and more portable, just to add an option to the config file to toggle that field.Thanks! The config file option does the trick just as fine. Link to comment Share on other sites More sharing options...
Blu Drako Posted May 21, 2015 Share Posted May 21, 2015 Quick question, has this been updated to 1.0? Link to comment Share on other sites More sharing options...
RyanRising Posted May 21, 2015 Share Posted May 21, 2015 Quick question, has this been updated to 1.0?Look at this page. You may find some answers there. Link to comment Share on other sites More sharing options...
Blu Drako Posted May 21, 2015 Share Posted May 21, 2015 lol, the last few posts hinted that it was 1.0 compatible Link to comment Share on other sites More sharing options...
ev0 Posted May 21, 2015 Share Posted May 21, 2015 Quick question, has this been updated to 1.0?Check the bottom of post #86... literally 2 posts above yours:wink:Though I would like to see an official update. It would give this mod the attention it deserves. Link to comment Share on other sites More sharing options...
inigma Posted May 22, 2015 Share Posted May 22, 2015 (edited) This video was made using EVA follower in the opening scenes. Hope you like! Edited May 22, 2015 by inigma Link to comment Share on other sites More sharing options...
Fel Posted May 25, 2015 Share Posted May 25, 2015 Check the bottom of post #86... literally 2 posts above yours:wink:Though I would like to see an official update. It would give this mod the attention it deserves.I could make an official thread if it really makes a difference; it's just that I'm not putting it in active development so I rather hope someone will eventually pick it back up Link to comment Share on other sites More sharing options...
KMC Posted June 2, 2015 Share Posted June 2, 2015 What page RyanRising? Link to comment Share on other sites More sharing options...
RyanRising Posted June 2, 2015 Share Posted June 2, 2015 What page RyanRising?The one you posted on. It had this download.Okay, fixed Link to comment Share on other sites More sharing options...
Valuial Posted June 4, 2015 Share Posted June 4, 2015 No... there's no decent way to do that. If I check to see if KIS loaded a value, that value can eventually be removed OR KIS may not load before this plugin. If I check to see if KIS is in a particular directory I create problems with people who organize their mods (a.k.a. me... I hate when mods force themselves in a very specific directory structure).I think it should be easier, and more portable, just to add an option to the config file to toggle that field.Couldn't ModuleManager toggle that key?@CONFIGWHATEVER:NEEDS[KIS]{ @kis_installed = true} Link to comment Share on other sites More sharing options...
brusura Posted July 5, 2015 Share Posted July 5, 2015 is it possibile to disable the mouse? I tryed to empty these values but nothing happen:#Input configuration.# 0 = left, 1 = right, 2 = middle mouse button.#Or other unity values for mouse buttons.SelectMouseButton = DispatchMouseButton = Link to comment Share on other sites More sharing options...
riddik Posted August 27, 2015 Share Posted August 27, 2015 i have one issue with this mod .I make personal eva gun (special from my Kerbmarines) with kis and bd armory mod , issue kerbal if i kill kerbal hes overheat and explode every time .can you fix that Link to comment Share on other sites More sharing options...
riddik Posted September 1, 2015 Share Posted September 1, 2015 any answer? Link to comment Share on other sites More sharing options...
TheSpaceManiac Posted December 6, 2015 Share Posted December 6, 2015 On 8/27/2015, 12:35:17, riddik said: i have one issue with this mod .I make personal eva gun (special from my Kerbmarines) with kis and bd armory mod , issue kerbal if i kill kerbal hes overheat and explode every time .can you fix that I think the issue is with BDArmory, as the BDArmory guns overheat. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now