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Duna: SSTV signal


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So, I'm Easter Egg hunting; I'm in Duna's south polar region, I'm at the area where there's a white-ish pyramid-shaped hill... (Yes, everything white-ish in the ice caps, but it's more so, the surrounding hills are more pink-ish). It certainly looks more unnatural than the surrounding hills, but not so unnatural that it looks like an artificial structure.

From what I've read on the Internet, I was expecting to climb this hill and have the SSTV signal audio blast into my speakers. But it never does.

What am I doing wrong?

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only found with terrain scatters

Ok, like Mulder, I want to believe.

I edited the settings.cfg file (there's no way to change this in game?)

I changed

PLANET_SCATTER = False

to PLANET_SCATTER = True

When I restarted the game and restored to my save,

I see some distant rocks around.

But still no robot arm sticking out.

PLANET_SCATTER_FACTOR = 0.5

should it be something else?

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ScanSat will allow you to make orbital maps that will identify the position of anomalies, but not what they are. If you have a B(een) T(here) D(one) T(hat) scanner on your anomaly hunting craft, and are within 20 km of the anomaly, you can click 'instruments' in the small map window and get a 'distance to' counter that should walk you right to them.

http://forum.kerbalspaceprogram.com/threads/80369-0-24-SCANsat-v6-1-Real-Scanning-Real-Science-at-Warp-Speed%21-Jul-18

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