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Variable sensitive animations?


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I have an idea about a part I want to make, but I'm not sure if a plugin exists that would be capable of doing this.

Essentially, after creating an animation... let say it has frames 1 to 100. Then be able to set the currently displayed frame of the animation to a variable used in KSP. I have no idea whether than explanation makes any sense...

But, imagine an inflatable fuel tank. As the fuel in the tank is used, the fuel percentage will decrease from 100% to 0% over the course of the burn. During which, the animation should be, frame by frame according to the percentage of fuel used, there by causing the inflated tank to deflate.

Is such a thing possible with KSP's generic animation or with any available plugins?

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Bahamuto has a plugin for that. not sure which one.

Looks like this one?

http://forum.kerbalspaceprogram.com/threads/71247

Specifically, the AnimatedContainer module.

Thanks! I do believe this is precisely what I'm looking for... and gives me about a million other ideas (I don't need more ideas. I need less ideas and more time to model them. New ideas means I lose interest in the old ideas. Meh)

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