Jump to content

Phantom forces destroyng vessels after loading from Tracking station


Recommended Posts

Simply description of problem:

when i load a vessel, previously launched and left in space (or even on the launch pad), from the Tracking Center, it explodes just after KSP try to show me the spacecraft...

On a random basis, rather than explode immediately, some "phantom forces" push its orbit indefinitely: i have still some sort of authority on control, but any engine activation/mechjeb order leads to the same disassembly, or some parts go floating away from main ship body (but all those floating in the same arrangements they had on the vessel, like they were still connected even from "invisible" parts between, left on the main body of the ship) then the ship still explode.

KSP v.0.24.2 x32bit

List of mods (a lot):

-Active Texture Management

-AIES Aerospace

-BahaSP (plugin for some animations on other mods)

-DebRefund

-EnhancedNavBall

-FASA (only LR-91 Titan engine folder and some science stuff/parachutes - NO TANKS/PODS/SATURN/WHATEVER ELSE)

-Fineprint

-Firespitter

-Goodspeed fuel mod

-HGR (only SPud and Radish pods, with some structural for the latter)

-JSI rasterprop

-KAS

-KerbalEngineer-1.0.6.0

-KerbalJointReinforcement

-KerbonTech KP0110 pod (Apollo-like pod)

-KSPCalendar

-KSPX

-KWRocketry (... minus some part, mostly fairings)

-MechJeb2

-ModRocketSys (stock-alike parts)

-ModuleRCSFX (required by UmbraSpaceIndustries parts)

-NASAmission

-NavyFish (dock alignments)

-Nereid's Final Frontier (for kerbals medals)

-OpenResourceSystem (Karbonite dependecies)

-ProceduralFairings

-RCSBuildAid

-Romfarer (just the plugin, for docking cam)

-SCANsat_v7rc4 (dev version for Karbonite use)

-ShipManifest

-Snacks (... simple life support)

-Squad

-StarShine Industries (other stock alike parts)

-Tantares v.8.0

-Tantares TM (some old tantares parts i liked)

-TextureReplacer (used just to help pc RAM loads - no alternative packs loaded)

-TriggerTech's Kerbal Alarm Clock

-TurboNisu parts (small stock alike fuel tanks)

-UmbraSpaceIndustries's Karbonite resource, PackRat and AES small lander

-ModuleManager 2.3.5

-... a personal folder with some random parts edited by me, or taken by old mods

LOG of the crash:

https://www.dropbox.com/s/h5xlkeh7w5baisl/output_log.txt?dl=0

ADDITIONAL INFO:

I suspect one of the latest updates, in a plugin, to break my game, cuz i played endlessy them in my old, main save, then it was corrupted and lost almost all my ships in space.

I restarted then another, fresh, KSP install: one by one i added all the mods/plugins, testing them: all gone quietly for a while then suddenly the problem reappears...

NO clue about WHAT make my KSP modded unplayable (after so much effort to balance my poor RAM space in an x32 Windows ç_ç... sigh)

Thank you in advance

Link to comment
Share on other sites

It's important to note that mod memory usage is not static. A lot of plugins have "bursty" memory consumption. If you spent a lot of time tweaking your RAM-usage, then it's likely your idle is near threshold to begin with. One spike can ruin the party. (I know your feels, bro.)

Link to comment
Share on other sites

I'm pretty used to RAM problems: it happened to "crash" from time to time in any KSP release, if modded...

... but this is probably more toward some plugin incompatibilty/plugin fault:

Procedural fairing is gone wild, sometime, in VAB

some modules from Tantares are not showing their tweak menu in VAB/SPH

I'm trying to narrow to the origin of this, to avoid to use, eventually, the problematic plugin/mod, because only now ships are going to explode ANY time i switch on an already launched vessel (even at the launchpad).

Last example of "disassembly":

https://www.dropbox.com/s/3rhxlpu10rp332w/output_log%20-%202.txt?dl=0

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...