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32 Bit - Command pods not physical objects.


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Currently have a space station in orbit around Kerbin, and sent up a framework to attach to it. This connects five docking ports all at one time. (or should).

To do this i had to move many parts around, (other ships). Multiple docking procedures.

after i put everything back together i decided to EVA Bill from a ship that was not attached currently to the science module on the station.

This is when i noticed Bill would float through the science module as if it was not there. Side attached items still had physical interactions with Bill.

I moved Bill back to the ship he came from and tried to enter the lander can and found it too had the same problem.

I'm thinking memory issue, and will try again later today after a PC restart.

Mods: SpacePlane+ , RPM, Kerbal Engineer Redux, Firespitter, Probe Control Room.

Edited by K77LostNSpace
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I've encountered this issue once before (KSP 0.23.5 Mac OS X 10.9.4), but I'm afraid I don't have all the information for a bug report. Like you said, EVA Kerbals no longer collide with parts that have crew capacity. Quicksave/reload fixed the issue for me.

I've never installed RPM or Probe Control Room, so I can safely eliminate those mods. It's also possible this is a rare stock bug.

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