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Old Animation Module needs converting, please help.


thevegimobil

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Hi all,

i have a cargo bay that i used way back in .16. It is great but for some reason the animation doesnt work. Could someone please look at the code and see what is missing?

MODULE {

name = ModuleAnimatedPart

animationName = RoofOpening

activationKey = z

animationState = -2

DummyNode {

Test = Hello World 1

}

DummyNode {

Test = Hello World 2

}

DummyNode {

Test = Hello World 3

}

}

Also it is this cargo bay - http://forum.kerbalspaceprogram.com/threads/19860-Plugin-Part-0-16-Animated-Cargo-Bay?highlight=mk3+cargo+bay

Thank you for any help.

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Thats pretty cool you want to open the doors in Vab ya'll need to use the firespitter plugin, I used ModuleAnimateGeneric but can't open in vab but can outside.

EDIT- well give me a sec, I didn't test there plugin ok there's didn't work.

EDIT- Try this if you want there are 2 set's in the zip use 1, 1 is ModuleAnimateGeneric but with it you can't open inside then theres 1 thats FSanimateGeneric which you will need to get the Firespitter plugin with it you can open and close doors inside, And both are in TechRequired = flightControl https://dl.dropboxusercontent.com/u/72893034/EE_CargoBay.zip

Edited by Mecripp2
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