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Interplanetary Mining Corporation Craft. Transporters, SSTO's and more


psyper

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Interplanetary Mining Corporation

Welcome. I've been playing KSP for almost a year now and I feel I'm getting pretty good at craft building so I thought I'd put some craft files together and post them here. Critic and suggestions are always welcome - also if there is any info that I need to add to the craft details please let me know in the thread and I'll add them here. I'm going to post one or two but hope to have a whole fleet of different ships if the interest is good. I'm a resource player hence the name of my ksp company - you don't need kethane, kerbonite or any mods to use any of my main craft but I will supply some subassemblies that may need them for which I'll clearly state. So check them out and let me know what you think.

The IMC Bedford

Introduction

Codenamed the MULE (Multi-Utility Lander/Explorer) the workhorse of the mining corporation known as The IMC Bedford has proven its worth in several situations. Its able to be configured at the space centre or in orbit for whatever job its required to do. The Bedford has multiple docking ports where modules can be attached and detached as the need arises; whether its moon exploration, fuel/life-support transportation, kethane/kerbonite mining, craft delivery or space/ground habitation module the Bedford has been a proven success time and time again. The craft comes in 3 different models; Light, Medium and Heavy - custom made for different gravity and delta-v requirements.

Screenshots & Descriptions

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Stats

To use the craft files place them in the VAB subfolder in your save game craft folder and you can build your launcher around them. You can also place these in to your subassemblies folder to pull out when required.

IMC Bedford - Light:

Cost: 70,551.2 Funds

Craft File: VAB ¦ Subassemblies

IMC Bedford - Medium:

Cost: 55,051.2 Funds

Hot keys: 1 = Toggle LV-T45 Liquid Fuel Engines.

Craft File: VAB ¦ Subassemblies

IMC Bedford - Heavy:

Cost: 40,911.2 Funds

Craft File: VAB ¦ Subassemblies

Modules:

Place these in your subassemblies subfolder to use on the Bedford.

Following is listed in the download folder: Bedford Modules

Modules.zip file contains all of the below.

Stock Only:

Crew Quarters - Aft: 5,640 Funds. Mk2 Lander Can for Aft (bottom) docking port.

Crew Quarters - Radial: 6,940 Funds. Hitchhiker Storage Container for Radial (side) docking ports.

Deployable 2x Seat Buggy: 6,500 Funds. Small 2-seater rover complete with docking adapter for Aft (bottom) docking port.

Fuel Canister - Heavy: 11,822 Funds. Jumbo-64 fuel tank for Radial (side) docking ports.

Fuel Canister - Light: 3,193 Funds. X200-8 fuel tank for Radial (side) docking ports.

Fuel Canister - Medium: 6,891 Funds. X200-32 fuel tank for Radial (side) docking ports.

Sr-Normal Docking Adapter: 1,710 Funds. Converts Sr Docking Port to a Normal docking port. Ideal for using the Bedford or Flitwick to deploy MunBases and Buggies

TAC LS Mod:

Snacks Canister - 6,215 Funds. Large Life Support Container & Large Life Support Waste Container.

Kerbonite Mod:

Kerbonite Drill - 4,260 Funds. DRT-21 Ventral Drill & 2x KB-350R Karbonite Tanks. Ideally suited on The Bedford's Aft Docking Port.

Kerbonite Refinery - 13,380 Funds. BSX-200 Karbonite Distiller, BSP-250 Karbonite Converter & 2x Gigantor XL Solar Arrays. Ideally suited on The Bedford's Forward Docking Port.

The IMC Avon

Introduction

Codenamed Icarus, the Heavy duty VTOL (Vertical Take Off and Landing) 'Tail-sitter' is capable of flying at over Mach 5 with a flight ceiling of 25km (actual top speed and ceiling classified). The plane is air-breathing so you will not go to space with it but it has enough fuel to reach anywhere on Kerbin and back again. It can also be used in Laythe's atmosphere once transported there. Ideal for those recon/exploration missions. Note: Pilot cannot exit craft without a stair car - New in 0.25 you can now connect to the port at the bottom of the plane with a small crew capsule and transfer the pilot that way (its not realistic due to the size of the fuselage but its a way off!)

Screenshots

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Stats

To use the craft file place it in the SPH subfolder in your save game craft folder.

Cost: 91,008.00 Funds

Craft File: Craft

The IMC Cambridge

Introduction

VTOL Tail-sitter which has a deployable buggy and crew quarters for those long term planet exploration. Crew are able to exit the craft where ever it lands and deploy the buggy for long distance exploration.

Screenshots

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Stats

IMC Cambridge including Buggy:

To use the craft file place it in the VAB subfolder in your save game craft folder.

Cost: 82,978 Funds

Craft File: Craft

IMC Cambridge Excluding Buggy:

To use the craft file place it in the VAB subfolder in your save game craft folder.

Cost: 78,188 Funds

Craft File: Craft

IMC Cambridge Buggy:

Can be used as a seperate off-road vehicle - carries two Kerbals. Place in your Subassemblies folder to use when required. File includes docking adapter for IMC Cambridge or Bedford.

Cost: 4,790 Funds

Craft File: Craft

The IMC Greenwich

Introduction

Codename The Elevator. A large VTOL SSTO 'rocket' - Wingless passenger transport able to lift a Hitch-hicker Can to orbit. Jeb insists on playing

while going in to orbit.

Screenshots

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Stats

To use the craft file place it in the VAB subfolder in your save game craft folder.

Cost: 128,986 Funds

Craft File: Craft

The IMC Exeter

Introduction

Large Interbody Fuel Transporter comes in separate modules which require construction in space. Engine section can transport 52,020 units of Liquid Fuel and 16,720 of oxidizer. Each 'Carriage' section can hold an additional 12,960 units of LqFuel and 15,840 units of Ox. Landing on a planetary body voids warranty.

Screenshots

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Stats

To use the craft file place it in the VAB subfolder in your save game craft folder.

IMC Exeter - Engine

Cost: 106,045 Funds

Craft File: Craft

IMC Exeter - Carraige

Cost: 64,629 Funds

Craft File: Craft

The IMC Dover

Introduction

Medium VTOL Tail-sitter SSTO Codename The Angel - capable of orbital flight outside of the atmostphere. Air breathing jet push it to the very limits of the atmosphere then twin nukes kick in to throw it in to Low Kerbin Orbit. It is then able to turn tail and retrograde back in to Kerbins atmosphere and land using the jets anywhere within the KSC. Has Crew capacity of 2 which is ideal for rescue missions and crew transfers.

Screenshots

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Stats

To use the craft file place it in the SPH subfolder in your save game craft folder.

Cost: 114,678 Funds

Craft File: Craft

The IMC Flitwick

Introduction

Small interbody transporter with radial nukes and landing gear. Able to attach modules from the Bedford Module range. Comes in two types - light for low gravity / light payloads and medium for higher gravity / heavy payloads.

Screenshots

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Stats

To use the craft files place them in the VAB subfolder in your save game craft folder and you can build your launcher around them. You can also place these in to your subassemblies folder to pull out when required.

IMC Flitwick - Light:

Cost: 62,165 Funds

Craft File: VAB ¦ Subassemblies

IMC Flitiwick - Medium:

Hot keys: 1 = Toggle LV-T45 Liquid Fuel Engines.

Cost: 44,816 Funds

Craft File: VAB ¦ Subassemblies

The IMC London

Introduction

Medium Asparagus-staged Lifter - various versions each with increasing lift capabilities and stages. The launcher is designed with the Debrefund mod in mind - you can still use it without the mod as its totally stock. The addition of the radial parachutes ensures that it you get a full refund for each stage dropped. The final stage of each version has radial thruster blocks and enough rcs to manoeuvre the payload as needed (ie docking it to a spacestation). You can transfer any remaining fuel and monoprop over to the payload if needed and if you leave about 100 units of mono you will be able to deorbit the final stage from LKO (don't forget to stage the final parachutes if you're using debrefund). If you're not using any recovery mod and don't want the added weight of the parachutes they can easily be removed. London II has two asparagus-stages while the London III has 3 enabling it to launch larger payloads or if you just need that extra fuel in to orbit. Snr in the craft file names means they have a senior docking port at the top - this can easily be replaced to suit your needs.

Screenshots

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Stats

To use the craft files place them in the VAB subfolder in your save game craft folder and you can build your payload on top.

IMC London - II Snr:

Cost: 113,266 Funds

Craft File: VAB

IMC London - III Snr:

Cost: 165,134 Funds

Craft File: VAB

The IMC Tilbury & Tenby

Introduction

Space Tugs! Yep two different rcs tugs for moving ships, tanks and parts around space-stations and low gravity bodies such as Minmus or Ike. Various docking ports on each provide flexibility. They even have enough delta-v to transfer cargo from one lko station to another - ideal for that pizza delivery.

Screenshots

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Stats

To use the craft files place them in the VAB subfolder in your save game craft folder and you can build your payload on top.

Tilbury:

Cost: 11,210 Funds

Craft File: VAB

Tenby:

Cost: 16,820 Funds

Craft File: VAB

Edited by psyper
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The IMC Outposts - Modular Ground Bases

Our ground bases are totally modular and can be added and rearranged at any time. They include a crane designed to move the modules around and the IMC Bedford or the IMC Flitwick can be used to transport them to the moon surface.

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The IMC Outposts - Orbital Space Stations

Ideally suited to provide orbital support for your ground operations. Anything from Fuel Depot, Research Station or Craft Hanger; we have it all. Each module is self supporting and can be rearranged as required.

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Edited by psyper
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