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Group modules into sub-directory and select group on Start


greghacke

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What I would like to see...

./gamedata/<mods> gathered into compressed folders called for example ./gamedata/interstellar.zip and ./gamedata/research.zip

At launch, flag the launch with a startup commend such as ksp -mods research.zip

Now, I can play my interstellar mods, research games, etc. with only the mods I run for that iteration.

Thoughts? I am willing to state that Squad would need to enable the -mods command but gathering and compressing with the ability to dynamically release would rock.

P.71

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Whilst an in-game add-on manager to select which add-ons are used per savegame might be handy, I strongly dislike the idea of isolating add-on within zip folders. This is because many add-ons now use ModuleManager to directly modify/patch other add-ons, and having separate zip folders for each add-on would interfere with this process.

For instance, in the current system, my FusTek Station Parts keeps an eye out to see if TAC Life Support is enabled, and if so, automatically patches my station parts pack to add life support resources like food and water. Other add-ons may override the default textures on my station parts, or maybe even prevent certain FusTek parts from being used in a savegame altogether (for justifiable reasons). If FusTek and TAC Life Support were crammed inside their own zip archives, they won't be able to "talk" to each other and apply the necessary patches.

Dynamically compressing and uncompressing add-on archives have been done in other games, but would require a complete rewrite of KSP's add-ons and assemblies loader, which would cause many problems for add-on authors and offer very little advantages to add-on users.

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