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Eliminated My Crashing Problems (64bit)


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Forgive me if this is in the wrong forum.

Greetings all. I've been playing for about 3 months and having a ball! I eagerly updated to .24 in order to play the 64 bit version. I'm running Win 8.1 on a Samsung laptop. I have probably about 25 mods installed and try to keep them up to date. Like many of you I have been experiencing crashes on a daily basis and the output logs usually indicate a graphics problem (ATI card). I crashed especially when loading the VAB, like every 3 times.

I stumbled on a solution last night that might help some of you with a similar configuration.

What is happening on my machine is the power saving features were not powering the graphics card at sufficient voltage for it to keep up with KSP even though I told it to run at maximum performance. I was able to switch to a Full Power profile on my laptop that keeps everything fully powered and doesn't try to save battery. Low and behold, the crashes seem to have stopped. If you have a desktop machine you may be able to adjust the voltage settings on your card and it might help too.

I hope this helps some people. :)

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While I suppose that this might be helpful to some, it is very important to know that the x64 instability issues are not video card related, not mod related, and not KSP related. They are related to bugs in Unity-64, the game engine BEHIND KSP's 64-bit version. (Also know that desktop graphics cards, beyond "power profiles" you suggest that Windows might indeed be able to access on a desktop, are extremely UNFRIENDLY to changing "voltages." While clock speeds and "overclocking" are possibilities, messing with video card voltages directly is a good way to destroy the equipment.)

You may want to check out http://forum.kerbalspaceprogram.com/threads/94086-x64-works-%21-But-I-don-t-know-why%21-Please-help-me-replicate, http://forum.kerbalspaceprogram.com/threads/92229-How-To-Get-Support-(READ-FIRST), and other threads for further information.

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While I suppose that this might be helpful to some, it is very important to know that the x64 instability issues are not video card related, not mod related, and not KSP related. They are related to bugs in Unity-64, the game engine BEHIND KSP's 64-bit version. (Also know that desktop graphics cards, beyond "power profiles" you suggest that Windows might indeed be able to access on a desktop, are extremely UNFRIENDLY to changing "voltages." While clock speeds and "overclocking" are possibilities, messing with video card voltages directly is a good way to destroy the equipment.)

You may want to check out http://forum.kerbalspaceprogram.com/threads/94086-x64-works-%21-But-I-don-t-know-why%21-Please-help-me-replicate, http://forum.kerbalspaceprogram.com/threads/92229-How-To-Get-Support-(READ-FIRST), and other threads for further information.

That actually is a known issue with AMD/ATI cards...the part about power saving modes making games suck. I was having odd crashes in BF4 until I did the same thing on my desktop (max out/set to performance on all the power settings). The talk of voltages is due to the low power mode and high power modes that graphics cards use...frequency would have been better to use. None of this deals with overclocking or anything like that, just settings for power saving in the Control Panel.

I also had to tweak my CPU power profile in my system's bios to stay at max frequency for BF4 as well...I could see that helping with KSP too.

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