Ich Dien Posted November 23, 2014 Share Posted November 23, 2014 (edited) edit: Fixed it. This was a fresh windows 8 install and I never installed DirectX. Edited November 23, 2014 by Ich Dien Link to comment Share on other sites More sharing options...
kanelives Posted November 26, 2014 Share Posted November 26, 2014 Can anybody recommend a good cheaper joystick? or if I could find a cool one on sale for black friday. Link to comment Share on other sites More sharing options...
nlight Posted November 29, 2014 Author Share Posted November 29, 2014 (edited) Version 1.3 is out. Only the windows build is available at the moment, linux build will be published shortly.Thanks to ddaf for all his contributions that made this possible, this update wouldn't have happened so soon without you. I am sure everyone will be very happy with the additions.Here are the changes:- EVA!- "EVA Jetpack", "EVA Interact", "EVA Jump", "EVA Plant Flag", "EVA AutoRun" have been added- Translation controls now work in EVA- Camera rotation now works in Map mode and IVA mode- Precision mode now works properlyEDIT:Linux build is up Edited November 29, 2014 by nlight Link to comment Share on other sites More sharing options...
SashaPrykhodko Posted November 29, 2014 Share Posted November 29, 2014 (edited) I cant make the mod work it says loading and that's all i seem to to everything right the folders in Gamedata and the the plugins in the root folder can.the the gray tab just keeps saying loadingcan anyone help?thanks Edited November 29, 2014 by SashaPrykhodko Link to comment Share on other sites More sharing options...
nlight Posted November 29, 2014 Author Share Posted November 29, 2014 I cant make the mod work it says loading and that's all i seem to to everything right the folders in Gamedata and the the plugins in the root folder can.the the gray tab just keeps saying loadingcan anyone help?thanksHey, please follow the steps for bug reports in the main post so I can track down the issue Link to comment Share on other sites More sharing options...
SashaPrykhodko Posted November 29, 2014 Share Posted November 29, 2014 I think the problem is how i installed it, have the right versions, i put the ksp-advanced-flybywire and 000_Toolbar folders into gamedata. i am not shore what to do with the other things in the folder from which you get when you download the mod. Do the plugins go into GameData Folder and are other mods required ???thanks Link to comment Share on other sites More sharing options...
nlight Posted November 29, 2014 Author Share Posted November 29, 2014 I think the problem is how i installed it, have the right versions, i put the ksp-advanced-flybywire and 000_Toolbar folders into gamedata. i am not shore what to do with the other things in the folder from which you get when you download the mod. Do the plugins go into GameData Folder and are other mods required ???thanksHey, the ksp-advanced-flybywire and 000_Toolbar folders go in GameData, everything else goes in KSP's root (where KSP.exe is) Link to comment Share on other sites More sharing options...
jstnj Posted November 29, 2014 Share Posted November 29, 2014 Just wanted to stop in and say this plugin has been a lifesaver for me and is so useful. Thank you! Link to comment Share on other sites More sharing options...
mchenkel Posted December 1, 2014 Share Posted December 1, 2014 Hello!I had an issue with your mod.So i had a "joystick glitch" like Roll and piych are glitched badly.So installed your mod and all seems to work OKBut when i pont mouse from bounds of your add-on dropbox that thing happensThe point is that i need some inormaiton dropboxes on screen from MechJeb and so on, but when i put my mouse cursor away from the bounds of dropbox everything goes wrong. Is there any option for your addon working in background mode, like thrust limitation and jet flameout in MechJebs Utilities? or what should i do to unbug my joystick? Link to comment Share on other sites More sharing options...
nlight Posted December 2, 2014 Author Share Posted December 2, 2014 Is there any option for your addon working in background mode, like thrust limitation and jet flameout in MechJebs Utilities? or what should i do to unbug my joystick?Hey, it seems your joystick is not calibrated. Go to 'Configuration -> 'Calibrate' Link to comment Share on other sites More sharing options...
blu3wolf Posted December 2, 2014 Share Posted December 2, 2014 So, any chance that this mod will become actual fly by wire? What I mean is, are there any plans to let us define our own control laws?Im thinking defining alpha limiters, roll limiters, yaw limiters... stuff to make it stable.would be pretty cool XD Link to comment Share on other sites More sharing options...
nlight Posted December 2, 2014 Author Share Posted December 2, 2014 (edited) So, any chance that this mod will become actual fly by wire? What I mean is, are there any plans to let us define our own control laws?Im thinking defining alpha limiters, roll limiters, yaw limiters... stuff to make it stable.Oh my, I fear this is way outside the scope of this mod. I am aware that the name is a bit awkward, I named it after KSP's Vessel.OnFlyByWire callback function, without really knowing what the term means at the time I can only promise that if anyone makes such a mod I will work with them to integrate it with AFBW.EDIT:I think FAR's Flight Assistance settings do some of what you want and they already work very nicely with AFBW Edited December 2, 2014 by nlight Link to comment Share on other sites More sharing options...
djnattyd Posted December 8, 2014 Share Posted December 8, 2014 Is there a way to lock axis inverts to a specific profile? I'm using a 360 pad and have the Y Axis on the left stick set to inverted for my aircraft profile. Problem is, when I then switch to my EVA Ground profile, 'forward' makes the Kerbal walk backwards because the axis is still inverted. Link to comment Share on other sites More sharing options...
ddaf Posted December 9, 2014 Share Posted December 9, 2014 Is there a way to lock axis inverts to a specific profile? I'm using a 360 pad and have the Y Axis on the left stick set to inverted for my aircraft profile. Problem is, when I then switch to my EVA Ground profile, 'forward' makes the Kerbal walk backwards because the axis is still inverted.That's a very valid observation. Axis inversion should be set on a per-binding basis instead of globally. I had the same thought fleetingly when developing the EVA controls. I've opened an Issue on this and will try to get it implemented for the next release. It does touch upon a lot of code, so no promises on when that will be. Link to comment Share on other sites More sharing options...
SAHorowitz Posted December 9, 2014 Share Posted December 9, 2014 Really enjoy the mod.. One small item... Camera + and Camera - appear to be switched in latest version. Not a big deal, just wanted to put in bug report in case for whenever you put out a new version. Link to comment Share on other sites More sharing options...
alefor Posted December 13, 2014 Share Posted December 13, 2014 Thanks for the mod!Could I ask for a "Wheel Steer (Negative)" and "Wheel Throttle (Negative)"? Link to comment Share on other sites More sharing options...
nlight Posted December 16, 2014 Author Share Posted December 16, 2014 Hey, guys. Just wanted to notify you that I have patched AFBW for 0.90 and am waiting for Blizzy to patch the Toolbar so I can release Could I ask for a "Wheel Steer (Negative)" and "Wheel Throttle (Negative)"?Sure! Link to comment Share on other sites More sharing options...
nlight Posted December 16, 2014 Author Share Posted December 16, 2014 (edited) Version 1.4.0 is out, here are the changes:- Support for KSP 0.90- Invert option is now per binding instead of per axis (thanks to ddaf!)- New feature 'IVA Look Window' (again, thanks to ddaf)- Fixed a rare NRE in the GUI- KSP-AVC support for the Linux release- Due to the config file changes, you will have to re- create your configurationThe CKAN install will be down for a while until the Toolbar mod gets updated, use the KerbalStuff release until then. Edited December 16, 2014 by nlight Link to comment Share on other sites More sharing options...
ddaf Posted December 17, 2014 Share Posted December 17, 2014 Thanks for the mod!Could I ask for a "Wheel Steer (Negative)" and "Wheel Throttle (Negative)"?In the new version for 0.90 all axis can be inverted independently. Enjoy! Link to comment Share on other sites More sharing options...
ChikkaChiChi Posted December 17, 2014 Share Posted December 17, 2014 Version 1.4.0 is out, here are the changes:- Support for KSP 0.90- Invert option is now per binding instead of per axis (thanks to ddaf!)- New feature 'IVA Look Window' (again, thanks to ddaf)- Fixed a rare NRE in the GUI- KSP-AVC support for the Linux release- Due to the config file changes, you will have to re- create your configurationThe CKAN install will be down for a while until the Toolbar mod gets updated, use the KerbalStuff release until then.Thanks for this. If I throw money into a flight stick, it's going to be because of this mod!I'm a bit shocked this mod missed .90 integration, to be honest. Link to comment Share on other sites More sharing options...
Camacha Posted December 18, 2014 Share Posted December 18, 2014 Could this mod assign both triggers each its own axis, rather than either trigger being a half axis? Link to comment Share on other sites More sharing options...
nlight Posted December 18, 2014 Author Share Posted December 18, 2014 Could this mod assign both triggers each its own axis, rather than either trigger being a half axis?Hey, what controller are you using? Link to comment Share on other sites More sharing options...
nlight Posted December 18, 2014 Author Share Posted December 18, 2014 Some shameless self- promotion. My new mod No More Grind is out now to make your careers less grindy Link to comment Share on other sites More sharing options...
Camacha Posted December 18, 2014 Share Posted December 18, 2014 Hey, what controller are you using?Xbox 360 Link to comment Share on other sites More sharing options...
nlight Posted December 18, 2014 Author Share Posted December 18, 2014 Xbox 360 I use an x360 controller also and sadly this is a limitation of the controller itself (the triggers are wired as one axis). I may be able to work around this somehow, thanks for the idea, I'll look into it. Link to comment Share on other sites More sharing options...
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