Jump to content

Titan Sciences- An Orbital Sciences Corp Mod [0.24.2]


Scarsz

Recommended Posts

Titan Sciences

This mod adds existing or planned craft from Orbital Sciences Corp. Right now in V1 there are only Antares and Cygnus but Prometheus, Pegasus and other craft are in development. The mod currently adds 15 parts. While this mod has no dependencys, Lionheads circular solar pannels are recommend for the enhanced Cygnus. http://forum.kerbalspaceprogram.com/...s-Pack-updated

If you find any balancing problems or glitchs please post here so I can get them fixed as soon as possible.

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. I

V1-Release: adds Antares launcher and Cygnus normal, enhanced and crew

V1.1 : Updated Models for cygnus and adds RCS thrusters

V1.2 : Fixed Castor 30xl not producing thrust and buffed the Cygnus engine.

Pictures

Javascript is disabled. View full album

Dev Thread

Got any ideas for future craft or want to follow the development and test betas?

http://forum.kerbalspaceprogram.com/threads/85531-WIP-BETA-DOWNLOAD-Titan-Sciences-An-Orbital-Sciences-Corp-Mod

Download:

http://www./download/d98rma40umoal63/Titan+Sciences+V1.2.rar

Dropbox Mirror:

https://www.dropbox.com/s/4vf4w9g7mc7qlat/Titan%20Sciences%20V1.2.rar?dl=0

Edited by Scarsz
Link to comment
Share on other sites

  • 2 weeks later...

hey scarsz, really like this part set, antares and cygnus done really well imo. One issue ive found though, is when using the larger srb in .25 there is no visable exhaust or thrust observed. Without the longer burn time of the big castor it makes launching larger payloads, or even fully laden cygnus's a chore.

Additionally, is a thrust of 1.6n on the OM engine really neccesary. I understand from a realism standpoint that may be the case, but from a gameplay perspective is it wise? I myself throw on a few of the radial ant engines to make up for it. perhaps a engine value of 20, or even 16 would improve quality of life on burn times ;)

Link to comment
Share on other sites

Thanks! I missed that glitch with the Castor30XL, must have messed up the thrustTransform. I've only tested it on .24.2 but I expect it will work fine in .25. I also buffed the thrust from 1.6 to 16kn. If that proves too powerful I may bring it back to something like 8. I've added these changes to the download.

Link to comment
Share on other sites

  • 4 weeks later...
  • 2 weeks later...

Just to let you know, I've decided to make a Realism Overhaul config for this mod. It should soon be finished, should give you a few more downloads. :)

BTW, spaces are bad. They're making it hard to modify configs via MM.

Edited by Guest
Link to comment
Share on other sites

I did start my own RO configs but they weren't MM files, if you want me to send you them just ask. Sorry for the spaces :). This mod has been on the backburner for a while, I was missing playing ksp for fun rather than moving attachment nodes. But I will be back soon and ill finish all I can.

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...