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Further game development ect.


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This is probably old news, but im gonna do this anyway.

Im going to call this game sandbox complete. This means as far as parts and gameplay, the sandbox mode cant really get any better, other than little unnoticeable tweaks.

But, now we have Career Mode. And it is thoroughly broken/incomplete. While we have the science aspect down pretty good, other aspects we are only just seeing are opening doors for even greater gameplay.

Take the advisor function, instead of a flat rate across the board, we get to buff certain things at the cost of others. This will work fine for when we have an actual economy to deal with. But just having a currency doesn't mean an unstable economy(a good thing) will form. For this to work right it needs to depend on aspects that aren't in the game yet.

Take for instance the parts themselves, we have factory/business names, and we can research parts, which right now gives us the parts. But what if, in order to use, say Kerbodyne parts, you had to research and build the Kerbodyne Factory? A building that would appear in the space center screen thats fully destructible(thanks .25).

This would open many grand strategy like components. From research ability, production times, to the ability of the kerbalnauts to even fly.

This is not so much of an add parts development, this is more of a lets make this game complete development. This could very well become a hybrid 4x grand strategy flight sim.....

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Every day I marvel at what this game has become, and see more and more things that could be done to make it a more complete game. With .25, the path they are taking with this game, whether planned or just adhoc, becomes more clear.

Its really not about turning it into a specific style of game, but incorporating different aspects of other game styles for each function of the game. With the Space Center screen representing the strategy style, the VAB/SPH representing the sandbox designer, and well, flight 'sim' is obvious.

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I believe its the management part that needs work now. Exploration and plane/rocket design now have full (if slightly buggy) functionality. And while there could be denser, more diverse biomes, its not necessary(let the modders do that).

What we have to work with now is unbalanced. Take the Manley video in which he maxed out science in a handfull of launches turning career mode into sandbox again.

I like what Squad did with the Advisors in this next update, but I still see more we can do. Maybe have to hire Kerbals in order to do certain things, like do science. The more kerbals you have doing science, the more or faster it can be done. Base it off the stats that are already there. Smart ones increase science, dumb ones increase productivity inversely increasing rocket complexity and the brave ones increase flight accuracy/stability.

We've only gotten a quarter of the way there. There is so much still to be done, I look forward to the game complete release

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