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EVA suit model modification for modders


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right now there is virtually no way (that i know of) to modify the eva suit because now we can already remove the helmet and backpack and change textures but not alter the suit in any other way so i ask squad for .25 (if possible which i don't think is likely) to allow further customization of the eva suit (for modders) which doesn't have to have a true in game menu and window for modifications but just some reference for modders to work with and then import...

i feel like i could have said this in a better way but since i didn't and don't how i could of, i won't...

please discuss below

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For moddable spacesuits to work, I suspect that we'd need a robust method of substituting meshes and textures (in a way more similar to part.cfgs rather than TextureReplacer), and most importantly, how the models are rigged for animation.

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For moddable spacesuits to work, I suspect that we'd need a robust method of substituting meshes and textures (in a way more similar to part.cfgs rather than TextureReplacer), and most importantly, how the models are rigged for animation.

hmm i have literally no experience in this sort of thing but since i have the time to i tried to look up how to do it but all i have found was just some unity threads about the issue...

i am not sure if they will help but i might as well post them

http://forum.unity3d.com/threads/change-a-model-without-changing-animation-and-scripts.76806/

http://answers.unity3d.com/questions/214727/change-a-mesh-in-a-prefab-without-resetting-all-th.html

http://answers.unity3d.com/questions/536747/mesh-swap-or-switch-on-keydown.html

http://forum.unity3d.com/threads/skinned-mesh-replacement.11350/

http://answers.unity3d.com/questions/13091/replace-a-skinned-mesh-in-a-character-with-a-new-s.html

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The links you provided are only in the context of Unity editor - KSP may be based on Unity, but its asset loading and handling may be very different (most likely proprietary).

Best thing to do is to wait for an official response.

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