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0.25 Changelog


Franklin

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I'm re-testing all the vehicles for the tutorial in my signature to ensure they work in 0.25. There are two things that I think I've noticed.

1) The spaceplane + control surfaces seem much more powerful, to the extent that the chapter 2 basic-jet trainer plane is just too twitchy to fly. The other spaceplanes are ok since they just go up and back down again.

2) All the launch vehicles (mainly rockets) seem to be using marginally more fuel to reach orbit. This could just be that I'm not flying them as well as before. Nothing has been outside the design safety-margins yet but I'm not too sure the Minmus lander will make it back to Kerbin properly.

Apart from the one design being retired the effects are most too limited to be definite - anyone else seeing similar or am I just going mad?

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A couple of things I've noticed that weren't mentioned:

1) Going EVA (at least from the Mk1 cockpit) seems to launch the kerbal more than it used to. Before 0.25 the kerbal would start EVA holding onto the module. Now it fairly well launches him away.

2) The TT-70 decoupler doesn't seem to have as much ejection force or it's at least changed in some way that's caused me to start using sepratrons where I didn't used to have to.

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