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Whack-a-Kerbal is Strange in 0.25.


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Hello! I've been having a tremendous amount of fun with the Debug menu, and especially Whack-a-Kerbal, in 0.25.

Here are the bugs that I've found so far. Pardon any lack of eloquence, as some of these bugs are a bit difficult to explain.

>Whack-a-Kerbal can now be opened in every screen in the game, including the main menu and the VAB/SPH.

>Mousing over the Debug menu or Whack-a-Kerbal in the Main Menu causes all of the buttons to change color, as if they have been pressed. (They don't actually get pressed, though.)

>You can destroy buildings with Whack-a-Kerbal in the Space Center screen, now! (Although I think that this was intended.)

>When time-warping up immediately after destroying buildings with Whack-a-Kerbal in the Space Center screen, the time-warp feature gets jittery and laggy.

>When Whack-a-Kerbal has been opened in the Space Center screen, it cannot be closed in any screen except the Space Center screen.

>When Whack-a-Kerbal is open in the VAB/SPH, trying to move it around can cause the part tab immediately behind it to stay open and follow the mouse.

>When mousing over Whack-a-Kerbal in the VAB/SPH with a ship loaded, the symmetry, angle snap, and "Back" buttons are highlighted, though none of them are actually pressed. If a ship is not loaded, only the "Back" button is highlighted.

>When out on EVA with RCS on, changing Whack-a-Kerbal parameters causes Kerbals to tip from side to side. :huh:

Here is a video showing most of these bugs, though not all of them (I didn't pick up on the time-warp-in-the-Space-Center-menu bug until after the video was complete.)

I'm sure that there are more problems with Whack-a-Kerbal, because I've only been using 0.25 for an hour and thus probably haven't picked up all that I could from this.

I don't mind many of these bugs, as they're not really in day-to-day KSP activity and are relatively unobtrusive. I just wanted to point out that they do exist, and should probably be fixed if there's time for it. :)

Thanks,

Upsilon

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>When out on EVA with RCS on, changing Whack-a-Kerbal parameters causes Kerbals to tip from side to side. :huh:

ACTUALLY when Kerbals are out on EVA, holding left mouse button and moving the mouse left to right the Kerbal tips side to side whether or not Whack A Kerbal is on. That's not a bug, that's a feature! :D

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Nearly all of what you describe is a consequence of the new masking features for when you are using a KSP window. It is apparently difficult to grab all of the events that a mouse can generate with the way the windows have been implimented in KSP. With maybe the exception of not being able to close it, or the jittery time warp thing.

Those are all good things to note though as the interface continues to improve. :)

Thanks,

-Claw

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ACTUALLY when Kerbals are out on EVA, holding left mouse button and moving the mouse left to right the Kerbal tips side to side whether or not Whack A Kerbal is on. That's not a bug, that's a feature! :D

Really? That's pretty awesome! Although, clicking around in Whack-a-Kerbal should probably not cause this to happen, as one of the big draws of 0.25 (for me, at least) was that clicking around in the debug menu didn't select parts behind the clicked option. I think that Whack-a-Kerbal needs a similar revision, though it's certainly not as significant and probably can wait.

Also, I've found that occasionally, playing with Whack-a-Kerbal while floating in EVA can temporarily make the Kerbal not respond to commands. This seems to be relatively random, and I'll need to play a little more before I can figure out how to properly replicate it. Details as events warrant.

Nearly all of what you describe is a consequence of the new masking features for when you are using a KSP window. It is apparently difficult to grab all of the events that a mouse can generate with the way the windows have been implimented in KSP. With maybe the exception of not being able to close it, or the jittery time warp thing.

Those are all good things to note though as the interface continues to improve. :)

Thanks,

-Claw

Thanks for the explanation! Again, these things almost certainly won't show up in normal gameplay, but I just want to make a note of them, as they may be something to clean up in the future.

Upsilon

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