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No Vessel Control (or vessel) After Exiting VAB (32-bit and 64-bit)


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This one strikes me as strange even for the bugs already reported for KSP 0.25.

I can start the game just fine. I can go, pick up contracts, go to the VAB, construct my first rocket – everything goes just fine. Sounds are stable, music is stable, nothing glitches.

The very moment I go to launch the rocket, things go strange. In previous versions, I was used to win the physical simulation started there would be a little hitch and then you would settle into the rocket. What happens to me right now is that the planet never renders, only the horizon and the interface renders, and the rocket appears to already be in a launched state zoomed very far out and off-center. No controls work – the view can't be moved, zoom doesn't change with the mouse wheel, nothing. The background audio indicates that engines are on (or at least the sound is that of burning engines) and the buttons in the upper right are responsive – outstanding contracts, etc.

At that point nothing I do makes a difference. Escape opens the center panel but revert to launch is not an option (it's grayed out). "Return to Space Center" does nothing but close that panel, it does not take me back to the Space Center. In fact, the only way to get to any other activity is literally close the whole window.

I've tested this with both the 64-bit and 32-bit executables, both before and after deleting my CFG file, but frankly I'm stumped. In the past I've had absolutely no problem running KSP, but not long before 0.25 was released I also picked up a brand-new GTX 970.

At this point I'm not exactly sure how to even go about trying to debug this problem, but it definitely seems like something I should report.

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I noticed in your log that you are running a few mods, so I'm going to slide this over to the modded support forum for now.

If you can get it to happen in stock, let us know and we'll move it back. Otherwise you will probably get better help over here.

Cheers,

~Claw

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It was DebRefund for me. I could click on a building and enter fine, then exit. Upon entering a second building the UI locked up and the only way to quit was to close the whole program.

Debug window showed repeated NullReferenceException errors on clicking any button.

Removed DebRefund and all is well. On the DebRefund thread they seem to be aware that it breaks 0.25 and are working on distributing a patch until it can be made up-to-date.

Shame, because with Funds included this ability to recover should have been put into stock.

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