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Glimmers and longer range physics


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I've enjoyed this game for so many hours that I may actually reach 2000 hours of play before 1.0.

That said, there are a few tiny things I wish were added to this game.

Glimmers / Lens-flares.

Easter eggs in the game are so small, and the planets so massive, that a little help from spotting them from a distance (before the models have actually loaded) would be nice. I think these lighting effects could be a meaningful way to translate that a specific area requires closer examination. (Yes, I'm aware certain sat-mapping and telescopic/camera mods can pinpoint these Easter eggs from great distances, I'm talking about a stock method of detection from low orbits and/or 10k to 15k away from the objects.)

Loaded physics for longer ranges on active probes. I like dropping science probes on various parts of kerbin like bombs, and trying to orbit them the whole time it takes them to fall to the ground within the 2 or so k that allows the object to still exist is a bit bothersome. I don't mind loitering until it's grounded, but the current loading distance is a bit restrictive. I also think greater loading ranges would help with RDV's of large objects because the frame rate drop is likely to come and go before a breaking burn. I really hate it when I pass a station because of frame drop, or I was just "this close" to having a science probe or rover landed on a mountain before I lost it (despite all my best efforts to stay in range.)

I think everything else I want for the game before it's 1.0 is pretty much already on the drawing board.

something like it) becoming stock would be a great add too.

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I know it is possible to change the physics bubbles size cuz some mods do that, and knowing that, Squad could maybe add a "physics bubble slider" in the settings? with pop-up warnings when you make it larger than default?

and glimmers would be cool, esp if it extended to looking at orbiting stations or satellites from the surface.

Edited by r4pt0r
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Definitely would be a nice thing.

Sort of Distant Object mod in a stock game (especially now when D.O. is riding a bumpy road with development).

Physics bubble slider would be a very nice thing to have too. Especially for these multi-stage rockets.... making it large enough should give you enough time to land at least some of the 1st stages before game vaporises your main rocket.

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