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DDS Textures


blowfish

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Is there any way for KSP to recognize pre-compressed DXT textures? I know it compresses most textures to DXT on load anyway, but this takes a lot of time. A lot of games prefer DDS textures because they can go all the way from disk into VRAM without ever being decompressed. I haven't seen any references to KSP supporting them, but I just thought I'd ask.

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I know the packaged assets are all in that format, or at least the asset browsers extract to that format by default. I'm a little weirded out about the fact that all those textures seem to come out vertically flipped from what the normal texture orientation is. Still, I don't see any reason why it shouldn't be supported. Might be worth an investigation.

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