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Interesting reading: C# memory management for unity devs


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That was an extremely interesting read!

I had no idea the Mono version that Unity currently runs on had these issues with memory, especially with the LINQ/enumerator allocations.

Since I use foreach/LINQ a lot, because it gives very clean looking code, I decided to take a look at the memory usage of my addon. The result was not pretty.

ZQkCWMB.png

The real villain is the tree control I built, since it's recursive and used enumerations extensively.

Expanding all the nodes in it gave the above graph.

After some heavy optimizations of the entire UI, I managed to fix it up quite nicely.

yH0mUvE.png
Edited by Uzza
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