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KSP crashes on approach to the pyramids easter egg


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deorbiting a lifting stage to recoup funds, i realized that my landing site would be really close to the pyramids. i haven't been there since like .21 so i thought it would be a nice diversion to visit. just as i'm getting close (<2km), KSP suddendy crashes. no warning, no alert, no freeze, just a terminated process.

the autosave gave me a save point at about 80k altitude on a fairly shallow re-entry, so i tried again.

and again.

and again.

and again. three more times. each time, KSP crashes just as i'm getting close to where the pyramids *should* be. i cleared my mods after the 3rd crash so it was running completely stock and still got the same results.

the error log shows the following:

KSP.exe caused an Access Violation (0xc0000005)

in module KSP.exe at 0023:011b08a3.

anyone have a clue what is going on? 0.25 has otherwise been the most stable version i've experienced thus far.

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You're running out of memory. Not surprising given the mods you have installed. You can remove mods (particularly EVE), try the -force-opengl option, or install Active Texture Management once it's updated for 0.25.

Here's how to recognize this type of crash in your output log: On Windows, there will be crash information at the end of the log. Just before that, there are references to ALLOC and the key phrase "[out of memory]".

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out of memory crashes don't happen at less than 2.7Gb; there is something else going on. probably something really simple interfering with the way that KSP tries to assign addresses to textures as they are loaded into ram.

i toned down the terrain to default and now have no problem. the pyramids are there now, whereas before, they weren't. now running comfortably with all mods at 3.3Gb, whereas before, without mods, crashing at 2.6Gb.

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