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Basic Orbit


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I\'m a fairly new player, and I have no problem with constructions, but flight is a bit difficult once I leave the atmosphere. Most every time I try to achieve orbit I am launched on an escape trajectory from Kerbin, so I\'d like a few tips on how to achieve that neat circular orbit. If there is a tutorial or guide to this out there already, I apologize for redundancy, but I\'d like a link to it. :D

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The trick to get to orbit is to tip over and not go straight up. Ideally, you want your rocket to be parallel to the ground when you exit the atmosphere (around 70000m). However, you want to get out of the thickest part of the atmosphere as fast as possible, so you should go straight up at the beginning of the flight.

These are some rule of thumb instructions:

- Straight up full throttle to 13-15000m.

- Start tipping over approx 20° East (to the right), because this offers you an extra boost due to the rotation of Kerbin.

- At around 25-30000m, tip over 45° until 50000m.

- At 68000m, aim for 90°.

- Look at the map. Keep on burning until your Ap reaches your target altitude.

- Coast to the Ap point on the map, point your rocket prograde (the yellow marker on the nav ball) and start your circularization burn.

- Stop burning when your Pe reaches the target altitude.

- ???

- Profit!

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