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RemoteTech advanced SatDish


IGNOBIL

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P.S.

I rebalanced RT to several specific distances. I am looking to get another antenna for this collection. Any chance you'll be making more models?

I use:


500 km omni antenna for liftoff and low orbit currently using a custom small part I like better (not the RT dipole)
5,000 km omni antenna for KSO using the AIES antenna that also appears in RT (the one that extends up and up)
25,000 km dish for really close links and Mun using AIES "folding" dish (might be named PCF or something like that internally?)
50,000 km dish for mid-range like Minmus using stock folding dish but I want to use yours for this instead
500,000 km dish for distant moons like when in Jool system not happy with static dish I use, I want folding dishes for all distances
5,000,000 km not really used since nothing ever needs this range no model
50,000,000 km dish for close planets like Duna and Eve not happy with static dish I use, I want folding dishes for all distances
500,000,000 km dish for everything else using RT's largest folding dish

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Wow, thanks!

I'll just make a 69Gm model, tiny little thing, and that's it for antennas, although I'm tweaking this one to less tris, got a bit of lag when testing it, generally the same look! Will release this weekend, hopefully.

I'm looking into a TAC LS station greenhouse, and deployable colonising modules, anyone knows how can I toggle crew capacity with animation (0 crew closed, 4 crew deployed)?

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I'm looking into a TAC LS station greenhouse, and deployable colonising modules, anyone knows how can I toggle crew capacity with animation (0 crew closed, 4 crew deployed)?

Might wanna check out porkjets habitats and see how he did it.or any other of the inflatable stuff around here.

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Wow, thanks!

I'll just make a 69Gm model, tiny little thing, and that's it for antennas, although I'm tweaking this one to less tris, got a bit of lag when testing it, generally the same look! Will release this weekend, hopefully.

I'm looking into a TAC LS station greenhouse, and deployable colonising modules, anyone knows how can I toggle crew capacity with animation (0 crew closed, 4 crew deployed)?

If you mean by making a plugin to support it, it sounds easy. I'm sure there is a field in the craft for crew, or at least a per-part crew that can be summed. Your Module sounds like it needs just a few lines of code to get that field and enable/disabled based on it's results. Are you a coder? Or just model maker?

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