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KSP Freezing while moving over terrain on Minmus


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KSP: 0.25 32bit

System: Windows 8 (64bit), Core i7(currently underclock limited to 1.75GHZ), 8gb of RAM, Nvidia Geforce 750m SLI (750m x 2)

Problem: While moving over terrain on Minmus if I move my mouse up to the toolbar the game freezes solid the only solution being to kill the application in the task manager. It happens with both vehicles I currently have on the surface, they are similar but not identical(My 'Bobsled' versions 4 and 4.5) they use an inline cockpit running on small gear bays as casters, various ways to get upto speed, but I've been unpowered all the times this has happened. Issue has occurred both in day and night. KSP memory usage is around 1,945mb, application memory use seems to be rising while the game is frozen saw upwards of 2.2gb usage.

Mods installed:

Kerbal Engineer 1.0.9.3

MechJeb2 2.4.0.0

Shortly Before latest crash:

4ugfwj.png

Notes: The issue has not occurred using the same vehicle on the surface of Kerbin.

The issue has occurred using nearly the same vehicle on the Mun.

Edited by Aerol
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Here's the end of my latest log, similar ship a variation on my Rail, landed on the Mun, moving over terrain apx 3m/s game crashed when mousing over the menu bar.

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1617)

HandleD3DDeviceLost
HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
Flight State Captured

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Saving Achievements Tree...

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Saving Achievements Tree...

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Saving Achievements Tree...

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Saving Achievements Tree...

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Saving Achievements Tree...

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Game State Saved as persistent

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[AutoSave]: Game Saved

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

[PlanetariumCamera]: Focus: PorcupineRail-e

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Camera Mode: AUTO

(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

tlsf_create: Pool size must be between 3208 and 1073745020 bytes.
Crash!!!

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