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Locked/Fixed camera and optimization questions


Elude

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Is there a way to lock the camera to a fixed position attached to the craft? This would make navigating around other space crafts so much easier, as of right now I tend to get the directional keys mixed up in space when using the RCS controls because the craft is constantly changing directions different from the cameras.

Also what kinds of plans are there for optimization? The game lags severely when building complex rockets and I have a relatively powerful machine. It feels so unnecessary to me for 12 different rockets all going off at the same time to be casting individual particle effects when they could potentially just be replaced by a larger less dense particle effect when they are grouped (this goes for explosions too).

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Bump :(

I suppose both these questions don\'t have to be answered as I\'m sure optimization techniques like the one I posted would obviously be done in later versions of the game. Being able to lock the camera to the craft though is something I would love to see in early versions of the game. I\'ve yet to make the purchase to the full game yet and have been playing the demo hours on end but I have been keeping tabs on what has changed from version to version, it would be awesome to see such a feature when I have finally made up my decision to buy it.

Thanks and best of luck!

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Don\'t worry. The whole user interface will be overhauled in the future, a first person cockpit mode is on the 'to do' list as well. In 0.15 we\'ll get the docking feature which means we probably get some kind of guidence system, like a docking camera to make the navigation around other ships easier.

As for the particle effects, it is planned too, just like animation.

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