Bakase Posted February 16, 2015 Share Posted February 16, 2015 Hey K.Yeon you really need to advertise your stuff. I am probably the first person who has noticed that you put out a gorgeous trailer for the 1.6 release somewhat in the style of a Star Citizen commercial. Considering the 766 views, I doubt that. Link to comment Share on other sites More sharing options...
Flashblade Posted February 16, 2015 Share Posted February 16, 2015 Considering the 766 views, I doubt that.Maybe a bit exaggerated, but the point still stands. OP shouldn't sneak these updates in, he should boast about them. Link to comment Share on other sites More sharing options...
The Destroyer Posted February 16, 2015 Share Posted February 16, 2015 Oh wow! I just saw that video- looks fantastic. Gotta remember to check on this.RemindMe! 2 days "is it out yet"oh, thats reddit. Link to comment Share on other sites More sharing options...
DevilDogGamer Posted February 17, 2015 Share Posted February 17, 2015 Need help I have installed this and the landing gear and cargo bays do no open or close. Worse enough the landing gear do not move at all this problem has also affected the B9 landing gear in that the plane will not move and rips to pieces or bounces. Do not affect the stock landing gear. I have tried to reinstall the firespitter that comes with 1.5 multiple times and nothing also a fresh install and same problem. Also none of the new parts for 1.5 are in the SPH I have tried both download links. Link to comment Share on other sites More sharing options...
blowfish Posted February 17, 2015 Share Posted February 17, 2015 Need help I have installed this and the landing gear and cargo bays do no open or close. Worse enough the landing gear do not move at all this problem has also affected the B9 landing gear in that the plane will not move and rips to pieces or bounces. Do not affect the stock landing gear. I have tried to reinstall the firespitter that comes with 1.5 multiple times and nothing also a fresh install and same problem. Also none of the new parts for 1.5 are in the SPH I have tried both download links.Definitely sounds like a firespitter issue. Make sure you don't have another copy of firespitter.dll somewhere. If you've made sure that there's only one and it's still not working try redownloading from here (click "download plugin"). Link to comment Share on other sites More sharing options...
S1000RRHP4 Posted February 17, 2015 Share Posted February 17, 2015 I love your part, sorry to ask: when do V1.6 goes out?This little buddy needs a big brother in the deep, cold space^^ Link to comment Share on other sites More sharing options...
Zarrum Posted February 19, 2015 Share Posted February 19, 2015 (edited) hey S1000RRHP4 from what mod did you get that spacehangar thing in picture 2? Edited February 19, 2015 by Zarrum Link to comment Share on other sites More sharing options...
S1000RRHP4 Posted February 19, 2015 Share Posted February 19, 2015 I got it from the Nasa IXS class warship from Stevie_D, here the link:http://forum.kerbalspaceprogram.com/threads/92816-NASA-IXS-Class-Warpship-and-Spacedocks-For-KSP-I-and-Stock-KSPhave fun with it^^ Link to comment Share on other sites More sharing options...
Zarrum Posted February 20, 2015 Share Posted February 20, 2015 thank you, i will definatly have fun with that Link to comment Share on other sites More sharing options...
K.Yeon Posted February 22, 2015 Author Share Posted February 22, 2015 (edited) Just an update, here are just some major changes:I have fixed issues relating to landing gear breaks;The engines are now less likely to suddenly overheat and explode, but it still over heats sometimes... just throttle back abit around 1000m/s when using the turboramjet; (if it still overheats try place it on a 'hardpoint' or 'pylon')The turboramjet is also more efficient with liquid fuels.I also rebalanced the fueltank fuel amounts abit, im not sure if is a positive change but personally i think the new values are more suited for spaceplanes. If you think the fuel amount is too little or you have worked out an even better values, please PM me!!I havent added a tail cargo bay ramp in this update because is kind of a difficult part to make, i will be working on it..And lastly, if you have better names for these planes let me know they all fly pretty well when using FAR!Enjoy! Edited February 22, 2015 by K.Yeon Link to comment Share on other sites More sharing options...
DeepSlayLP Posted February 22, 2015 Share Posted February 22, 2015 Are you working on the IVAs? If yes, could you add an RPM support, please?Thanks Link to comment Share on other sites More sharing options...
m1sz Posted February 22, 2015 Share Posted February 22, 2015 Hi!, I just wanted to post here what I posted several days ago in the FAR thread. I think I've encountered a bug with one of the engine mounts.HEre's an album:http://imgur.com/a/En8XDdespite the masive TWR, it won't get speed at all, due to drag issues.Don't know if it's a known thing, if it's not, I can post with more detail or do more tests :-)love the mod, cheers! Link to comment Share on other sites More sharing options...
blowfish Posted February 22, 2015 Share Posted February 22, 2015 m1sz: Try putting a radial decoupler somewhere on the ship and then firing it in flight. There is an issue with the part clipping detection code which occasionally requires you to force FAR to update the craft. Link to comment Share on other sites More sharing options...
m1sz Posted February 22, 2015 Share Posted February 22, 2015 Ok thanks, i'll try that! Link to comment Share on other sites More sharing options...
Bakase Posted February 22, 2015 Share Posted February 22, 2015 Just an update, here are just some major changes:I have fixed issues relating to landing gear breaks;The engines are now less likely to suddenly overheat and explode, but it still over heats sometimes... just throttle back abit around 1000m/s when using the turboramjet; (if it still overheats try place it on a 'hardpoint' or 'pylon')The turboramjet is also more efficient with liquid fuels.I also rebalanced the fueltank fuel amounts abit, im not sure if is a positive change but personally i think the new values are more suited for spaceplanes. If you think the fuel amount is too little or you have worked out an even better values, please PM me!!I havent added a tail cargo bay ramp in this update because is kind of a difficult part to make, i will be working on it..And lastly, if you have better names for these planes let me know they all fly pretty well when using FAR!Enjoy!http://i.imgur.com/1JmbDJe.pngThis is awesome! I just noticed a typo in one of my descriptions, so I'll get to fixing that and have a go at some descriptions for the new parts (as well as the old parts I missed -- the aerodynamic tail, 4 way engine mount, etc...) Link to comment Share on other sites More sharing options...
SlimJim89 Posted February 22, 2015 Share Posted February 22, 2015 Wanted to share this btw http://gfycat.com/HopefulUniformBeardedcollie Link to comment Share on other sites More sharing options...
RainDreamer Posted February 23, 2015 Share Posted February 23, 2015 Wanted to share this btw http://gfycat.com/HopefulUniformBeardedcollieWhy do I hear the Imperial march when I see that... Link to comment Share on other sites More sharing options...
stali79 Posted February 23, 2015 Share Posted February 23, 2015 Dude loving the parts, I wish you would bring back the JF parts, they were useful, would be nice to keep it all as 1 big package. Posting Some pics of a ship I made with your parts, plus others also lol. This one is stable at 300-350ms below 10km, 600ish m/s above 15km. VERY wobbly at low speeds. Some form of a VTOL engine would be really nice for the ship you based on the Shuttle from Avatar Yes I picked up on that haha. Javascript is disabled. View full album Link to comment Share on other sites More sharing options...
S1000RRHP4 Posted February 23, 2015 Share Posted February 23, 2015 @stali79 From which mod does the part on the side of your ship come from?The part on the extremity of the engine nacelle? Link to comment Share on other sites More sharing options...
stali79 Posted February 23, 2015 Share Posted February 23, 2015 (edited) @S1000RRHP4: It uses the Intakes from the Mark IV system, Ther Verner's from SXT, The SU27 mk 2 'adapter' intake from SXT (or on of Lack's addons), Radial SABRE from Hangar, B9 Procedural Wings, I forget about the 2 larger airbrakes though.I really need to find out how to make it more stable but not sure how. Edited February 23, 2015 by stali79 Link to comment Share on other sites More sharing options...
S1000RRHP4 Posted February 23, 2015 Share Posted February 23, 2015 I couldn't try 1.6 for much long, but as far as i get i had some trouble for reentry: i can take off as always i go in orbit and when my ship met the atmosphere my ship spin.Doesn't matter how much RCS or SAS i have or how much thrust i use, my ass come down and my nose goes up and i cannot regain control of my ship..I end up flying in reverse and i crash...i will investigate my ship and try other design with your part, but i found it strange.And i don't use FAR- - - Updated - - -@S1000RRHP4: It uses the Intakes from the Mark IV system, Ther Verner's from SXT, The SU27 mk 2 'adapter' intake from SXT (or on of Lack's addons), Radial SABRE from Hangar, B9 Procedural Wings, I forget about the 2 larger airbrakes though.I really need to find out how to make it more stable but not sure how.thank you for the quick answer^^ Link to comment Share on other sites More sharing options...
Ziw Posted February 23, 2015 Share Posted February 23, 2015 I couldn't try 1.6 for much long, but as far as i get i had some trouble for reentry: i can take off as always i go in orbit and when my ship met the atmosphere my ship spin.Doesn't matter how much RCS or SAS i have or how much thrust i use, my ass come down and my nose goes up and i cannot regain control of my ship..I end up flying in reverse and i crash...i will investigate my ship and try other design with your part, but i found it strange.And i don't use FAR- - - Updated - - -thank you for the quick answer^^The default amount of Fuel in OPT parts has been changed in 1.6 and probably messed up your CoM. You should revisit SPH and adjust your CoM relative to your CoL. Link to comment Share on other sites More sharing options...
stali79 Posted February 23, 2015 Share Posted February 23, 2015 (edited) @S1000RRHP4: I use FAR, TAC Fuel Balancer and Pilot Assistant.TFB is useful to minimize movement in your COM. Pilot Assistant is very useful, more useful than the MechJeb2 Spaceplane Guidance. Its defaults are for the stock Aeris SSTO and i know nothing about PID programming so i cant fine tune it for this plane. inboard control surfaces are flaps, middle are spolers and outboards are aelerons. the Su27 intakes i assume were based on the real world Su-27 Flanker. i only added them as i liked the look and it gave a good mounting spot for the forward facing engines which are only usable at low altitudes, think of them as thrust reversers. just gets wobbly under 200m/s at times. Edited February 23, 2015 by stali79 Link to comment Share on other sites More sharing options...
S1000RRHP4 Posted February 23, 2015 Share Posted February 23, 2015 The default amount of Fuel in OPT parts has been changed in 1.6 and probably messed up your CoM. You should revisit SPH and adjust your CoM relative to your CoL.Yes i always do that before take off any ship, the CoM and the CoL are perfectly aligned..that's why i don't understand what's going on Link to comment Share on other sites More sharing options...
S1000RRHP4 Posted February 23, 2015 Share Posted February 23, 2015 No sorry false alarm....i just restart KSP for taking screenshot and now my ship fly as i intended to....I think it even became my best shuttle now...so... sorry, everything fine now:confused: Link to comment Share on other sites More sharing options...
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