Jump to content

Steam/Air venting?


Recommended Posts

SmokeScreen does it all.

for a simple venting look, set the emission speed input to 0 and taper off emission rate as the vehicle starts to move. a reversed smoke trail basically.

you should be able to place a particle FX at any transform using FSanimateGeneric, I'm still trying to figure out how to do it properly.

Edited by nli2work
Link to comment
Share on other sites

Thanks for the advice everyone :D.

However, before I go trying to configure these plugins, it is something that is possible with stock? I don't have anything against plugins, but do try to minimize plugin dependencies as much as possible. As this is not a necessary component of what I'm working on (just a nice, although unneeded, visual effect).

Link to comment
Share on other sites

you can fake it with stock ModuleEngineFX. define additional emitters MODEL_MULTI_PARTICLE{} for running mode at transforms (something other than thrustTransform) you placed in the MU, set emission rate to 1 at 0 throttle and fade to 0 emission as you throttle up. if the part is not an engine, set the thrust to 0 and resource consumption low. but with the dfault thrust at 50% the effect will probably be missed by many people.

Edited by nli2work
Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...