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Mk2 crew cabin crash tolerance


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When I totally blow my spaceplane landing I have installed parachutes to drop the craft at 10m/s. The problem is the Mk2 crew cabin cannot handle the 10m/s impact even in water landings. Why does the Mk2 crew cabin have such a low crash tolerance compared to all the rest of the Mk2 parts?

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I am no expert on what a body can take and being this is just a video game. I am have no opinion as to what it should or should not be. My issue is with the variability of the crash tolerance with the different crew carrying modules. The Mk2 cockpit has a crash tolerance of 45m/s, while the Mk2 crew cabin only has a crash tolerance of 6m/s. Why would they be any different?

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It's just being consistent with the other part lines. Most cockpits and command pods have ridiculously high crash tolerances, while lander cans, the cupola module, the hitchhiker, and the crew cabin are destroyed already at 6-8 m/s.

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